class ItemHatchet : ItemCore { scope = 2; model = "\dayz_equip\models\hatchet.p3d"; picture = "\dayz_equip\textures\equip_hatchet_CA.paa"; displayName = $STR_EQUIP_NAME_HATCHET; descriptionShort = $STR_EQUIP_DESC_HATCHET; class ItemActions { class ToBack { text = $STR_ACTIONS_2BACK; script = "spawn player_addtoBack;"; use[] = {"ItemHatchet"}; output[] = {"MeleeHatchet"}; }; class Toolbelt { text = $STR_ACTIONS_RFROMTB; script = "spawn player_addToolbelt;"; use[] = {"ItemHatchet"}; output[] = {"MeleeHatchet"}; }; }; }; class ItemHatchetBroken : ItemCore { scope = 2; picture = "\dayz_epoch_c\icons\tools\ItemHatchetBroken.paa"; model = "\dayz_equip\models\hatchet.p3d"; displayName = $STR_name_ItemHatchetBroken; descriptionShort = $STR_desc_ItemHatchetBroken; class ItemActions { class Repair { text = $STR_ACTIONS_FIX_HATCHET; script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {}; outputweapons[] = {"ItemHatchet"}; input[] = {{"equip_duct_tape",1},{"equip_lever",1}}; inputweapons[] = {"ItemHatchetBroken"}; }; }; };