class ItemEtool : ItemCore { scope = 2; model = "\dayz_equip\models\etool.p3d"; picture = "\dayz_equip\textures\equip_etool_ca.paa"; displayName = $STR_EQUIP_NAME_1; descriptionShort = $STR_EQUIP_DESC_1; }; class ItemEtoolBroken : ItemCore { scope = 2; model = "\dayz_equip\models\etool.p3d"; picture = "\dayz_epoch_c\icons\tools\ItemEtoolBroken.paa"; displayName = $STR_EQUIP_NAME_1_BROKEN; descriptionShort = $STR_EQUIP_DESC_1_BROKEN; class ItemActions { class Repair { text = $STR_ACTIONS_FIX_ETOOL; script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {}; outputweapons[] = {"ItemEtool"}; input[] = {{"equip_duct_tape",1},{"equip_lever",1}}; inputweapons[] = {"ItemEtoolBroken"}; }; }; };