class ItemCrowbar : ItemCore { scope = 2; model = "\dayz_equip\models\crowbar.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa"; displayName = $STR_EQUIP_NAME_CROWBAR; descriptionShort = $STR_EQUIP_DESC_CROWBAR; class ItemActions { class Toolbelt { text = $STR_ACTIONS_RFROMTB; script = "spawn player_addToolbelt;"; use[] = { "ItemCrowbar" }; output[] = { "MeleeCrowbar" }; }; class ToBack { text = $STR_ACTIONS_2BACK; script = "spawn player_addtoBack;"; use[] = { "ItemCrowbar" }; output[] = { "MeleeCrowbar" }; }; }; }; class ItemCrowbarBent : ItemCore { scope = 2; model = "\dayz_equip\models\crowbar.p3d"; picture = "\dayz_epoch_c\icons\tools\ItemCrowbarBroken.paa"; displayName = $STR_EQUIP_NAME_CROWBARBENT; descriptionShort = $STR_EQUIP_DESC_CROWBARBENT; class ItemActions { class Repair { text = $STR_ACTIONS_FIX_CROWBAR; script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemToolbox"}; output[] = {}; outputweapons[] = {"ItemCrowbar"}; input[] = {{"PartGeneric",1}}; inputweapons[] = {"ItemCrowbarBent"}; }; }; };