Office[] = { //Tools {Loot_WEAPON, 3, ItemWatch}, {Loot_WEAPON, 6, ItemMap}, {Loot_WEAPON, 6, ItemCompass}, {Loot_WEAPON, 6, ItemKnife}, {Loot_WEAPON, 4, ItemFlashlight}, {Loot_WEAPON, 4, ItemMatchbox}, {Loot_WEAPON, 4, Binocular}, {Loot_WEAPON, 3, ItemCrowbar}, //Pistols {Loot_GROUP, 10, pistols}, {Loot_GROUP, 4, Military}, {Loot_GROUP, 6, shotgunsingleshot}, //Rifles {Loot_WEAPON, 3, MeleeBaseBallBat}, //Backpacks {Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, tents}, {Loot_GROUP, 3, clothes}, {Loot_GROUP, 2, specialclothes}, //Items {Loot_MAGAZINE, 5, ItemAntibacterialWipe}, {Loot_MAGAZINE, 5, ItemPainkiller}, {Loot_MAGAZINE, 1, ItemBriefcaseEmpty}, {Loot_MAGAZINE, 1, ItemLockbox}, {Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_MAGAZINE, 1, ItemDocument}, //{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC //{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC //Groups {Loot_GROUP, 8, Consumable}, {Loot_GROUP, 6, Trash}, {Loot_GROUP, 8, Generic}, {Loot_GROUP, 10, AmmoCivilian}, {Loot_GROUP, 5, AttachmentsGeneric} }; OfficeSmall[] = { {Loot_WEAPON, 3, ItemWatch}, {Loot_WEAPON, 6, ItemMap}, {Loot_WEAPON, 6, ItemCompass}, {Loot_WEAPON, 6, ItemKnife}, {Loot_WEAPON, 4, ItemMatchbox}, {Loot_WEAPON, 4, Binocular}, {Loot_GROUP, 10, pistols}, {Loot_GROUP, 4, MilitarySmall}, {Loot_GROUP, 3, clothes}, {Loot_GROUP, 2, specialclothes}, {Loot_MAGAZINE, 5, ItemAntibacterialWipe}, {Loot_MAGAZINE, 5, ItemPainkiller}, {Loot_GROUP, 8, Consumable}, {Loot_GROUP, 6, Trash}, {Loot_GROUP, 8, GenericSmall}, {Loot_GROUP, 10, AmmoCivilian}, {Loot_GROUP, 5, AttachmentsGeneric} };