Industrial[] = { //Tools {Loot_WEAPON, 3, ItemKnife}, {Loot_WEAPON, 6, ItemToolbox}, // {Loot_WEAPON, 2, ItemFlashlight}, // {Loot_WEAPON, 8, ItemCrowbar}, {Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar}, // {Loot_WEAPON, 5, ItemHatchet}, {Loot_VEHICLE, 5, WeaponHolder_ItemHatchet}, {Loot_WEAPON, 1, ItemPickaxe}, {Loot_WEAPON, 2, ItemPickaxeBroken}, {Loot_WEAPON, 1, ItemSledge}, {Loot_MAGAZINE, 2, ItemSledgeHandle}, {Loot_MAGAZINE, 2, ItemSledgeHead}, {Loot_WEAPON, 1, ItemKeyKit}, //Items {Loot_MAGAZINE, 6, ItemSandbag}, {Loot_MAGAZINE, 4, ItemJerryCan}, {Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 4, ItemTankTrap}, {Loot_MAGAZINE, 1, equip_brick}, {Loot_MAGAZINE, 3, equip_duct_tape}, {Loot_MAGAZINE, 2, equip_hose}, {Loot_MAGAZINE, 6, equip_nails}, // {Loot_MAGAZINE, 3, ItemScrews}, {Loot_MAGAZINE, 1, equip_scrapelectronics}, {Loot_MAGAZINE, 2, equip_metal_sheet}, {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, {Loot_MAGAZINE, 12, ItemPlank}, {Loot_MAGAZINE, 2, MortarBucket}, {Loot_MAGAZINE, 3, CinderBlocks}, {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, {Loot_MAGAZINE, 3, ItemGenerator}, {Loot_MAGAZINE, 1, fuel_pump_kit}, //Other {Loot_GROUP, 15, Parts}, // {Loot_GROUP, 7, Military}, {Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 4, Consumable, 1, 2}, {Loot_GROUP, 8, Generic} }; IndustrialSmall[] = { {Loot_WEAPON, 3, ItemKnife}, {Loot_WEAPON, 1, ItemKeyKit}, {Loot_MAGAZINE, 3, equip_duct_tape}, {Loot_MAGAZINE, 6, equip_nails}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 4, Consumable}, {Loot_GROUP, 8, GenericSmall} };