/* Add POI objects on server machine only. Do not use execVM. This must be unscheduled to finish before server_monitor.sqf runs (vehicles or players can spawn on top) Do not use createVehicleLocal for these. They contain trees and buildings (need chopped/destroyed status synchronized for all clients) */ { call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\poi\" + _x + ".sqf"); //This is needed to process all setVehicleInit commands processInitCommands; } forEach [ "NWATentCamp", "ElektroWells", "GvozdnoMilitaryBase", "Shakhovka", "Trains", "DevilsFarm", "NEA", "C130Crash", "ChernoBuildings", "DeadForest", "KomyshovoRoadblock", "MilitaryAirpoort", "ZelenogorskBuildings" ];