class WoodenGate_ghost_DZ: NonStrategic { scope = 2; displayName = $STR_BLD_name_WoodenGate_1_ghost; model = "z\addons\dayz_buildings\models\gates\gate_wood_ghost.p3d"; armor = 1000; }; class WoodenGate_foundation_DZ: DZE_Housebase { scope = 2; displayName = $STR_BLD_name_WoodenGate_Foundation; model = "z\addons\dayz_buildings\models\gates\gate0_dzam.p3d"; armor = 1000; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 8; GhostPreview = "WoodenGate_ghost_DZ"; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}}; }; class WoodenGate_1_DZ: DZE_Housebase { scope = 2; displayName = $STR_BLD_name_WoodenGate_1; model = "z\addons\dayz_buildings\models\gates\gate1_dzam.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 8; offset[] = {0,4,0}; armor = 2000; upgradeBuilding[] = {"WoodenGate_2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}}; class AnimationSources { class DoorR { source = "User"; animPeriod = 3; initPhase = 0; }; class DoorL { source = "User"; animPeriod = 3; initPhase = 0; }; }; class UserActions { class Lock_Door { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_LOCKGATE; condition = "this animationPhase 'DoorR' >= 0.7"; statement = "[this,'combo_locked',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 0];this animate ['DoorL', 0]"; }; class Unlock_Door { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_UNLOCKGATE; condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)"; statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];"; }; class Unlock_Door_Dialog { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_UNLOCKGATE; condition = "!keypadCancel && (DZE_Lock_Door != (this getvariable['CharacterID','0'])) && (this animationPhase ""DoorR"" == 0)"; statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};"; }; }; lockable = 3; removeoutput[] = {{"ItemComboLock",1}}; }; class WoodenGate_2_DZ: DZE_Housebase { scope = 2; displayName = $STR_BLD_name_WoodenGate_2; model = "z\addons\dayz_buildings\models\gates\gate2_dzam.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 8; offset[] = {0,4,0}; armor = 2500; upgradeBuilding[] = {"WoodenGate_3_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}}; class AnimationSources { class DoorR { source = "User"; animPeriod = 3; initPhase = 0; }; class DoorL { source = "User"; animPeriod = 3; initPhase = 0; }; }; class UserActions { class Lock_Door { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_LOCKGATE; condition = "this animationPhase 'DoorR' >= 0.7"; statement = "[this,'combo_locked',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 0];this animate ['DoorL', 0]"; }; class Unlock_Door { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_UNLOCKGATE; condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)"; statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];"; }; class Unlock_Door_Dialog { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_UNLOCKGATE; condition = "!keypadCancel && (DZE_Lock_Door != (this getvariable['CharacterID','0'])) && (this animationPhase ""DoorR"" == 0)"; statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};"; }; }; lockable = 3; removeoutput[] = {{"ItemComboLock",1}}; }; class WoodenGate_3_DZ: DZE_Housebase { scope = 2; displayName = $STR_BLD_name_WoodenGate_3; model = "z\addons\dayz_buildings\models\gates\gate3_dzam.p3d"; armor = 3000; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 8; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenGate_4_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",10},{"equip_nails",1}}}; class AnimationSources { class DoorR { source = "User"; animPeriod = 3; initPhase = 0; }; class DoorL { source = "User"; animPeriod = 3; initPhase = 0; }; }; class UserActions { class Lock_Door { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_LOCKGATE; condition = "this animationPhase 'DoorR' >= 0.7"; statement = "[this,'combo_locked',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 0];this animate ['DoorL', 0]"; }; class Unlock_Door { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_UNLOCKGATE; condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)"; statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];"; }; class Unlock_Door_Dialog { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_UNLOCKGATE; condition = "!keypadCancel && (DZE_Lock_Door != (this getvariable['CharacterID','0'])) && (this animationPhase ""DoorR"" == 0)"; statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};"; }; }; lockable = 3; removeoutput[] = {{"ItemComboLock",1}}; }; class WoodenGate_4_DZ: DZE_Housebase { armor = 3500; scope = 2; displayName = $STR_BLD_name_WoodenGate_4; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 8; offset[] = {0,4,0}; model = "z\addons\dayz_buildings\models\gates\gate4_dzam.p3d"; class AnimationSources { class DoorR { source = "User"; animPeriod = 3; initPhase = 0; }; class DoorL { source = "User"; animPeriod = 3; initPhase = 0; }; }; class UserActions { class Lock_Door { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_LOCKGATE; condition = "this animationPhase 'DoorR' >= 0.7"; statement = "[this,'combo_locked',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 0];this animate ['DoorL', 0]"; }; class Unlock_Door { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_UNLOCKGATE; condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)"; statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];"; }; class Unlock_Door_Dialog { radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; displayName = $STR_BLD_ACTIONS_UNLOCKGATE; condition = "!keypadCancel && (DZE_Lock_Door != (this getvariable['CharacterID','0'])) && (this animationPhase ""DoorR"" == 0)"; statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};"; }; }; lockable = 3; removeoutput[] = {{"ItemComboLock",1}}; };