class CfgAmmo { class BulletBase; //as50 class B_127x99_Ball: BulletBase { airfriction = -0.00068; airlock = 1; audiblefire = 22; caliber = 2.07; cartridge = "FxCartridge_127"; cost = 20; hit = 0; //26 indirecthit = 0; indirecthitrange = 0; model = "\ca\Weapons\Data\bullettracer\tracer_red"; tracerendtime = 2.3; tracerscale = 1.5; tracerstarttime = 0.1; visiblefire = 22; visiblefiretime = 3; }; class B_127x99_Ball_noTracer: B_127x99_Ball { airfriction = -0.0005; audiblefire = 22; muzzleeffect = "BIS_Effects_HeavySniper"; tracercolor[] = {0, 0, 0, 0}; tracercolorr[] = {0, 0, 0, 0}; tracerstarttime = -1; visiblefire = 20; visiblefiretime = 3; }; class B_127x99_Ball_noTracer_BAF: B_127x99_Ball_noTracer { hit = 0; //56 indirecthit = 0; indirecthitrange = 0; }; //mak class B_9x18_Ball : BulletBase { airfriction = -0.002751; audiblefire = 15; caliber = 0.33; cartridge = "FxCartridge_9mm"; cost = 5; hit = 6; typicalspeed = 350; visiblefire = 15; }; //macSD class B_9x18_SD : B_9x18_Ball { airfriction = -0.001893; audiblefire = 0.035; cost = 5; hit = 6; typicalspeed = 310; visiblefire = 0.035; visiblefiretime = 2; }; //1911 class B_45ACP_Ball : BulletBase { airfriction = -0.0013522; audiblefire = 16; caliber = 0.33; //33 cartridge = "FxCartridge_9mm"; cost = 5; hit = 9; indirecthit = 0; indirecthitrange = 0; typicalspeed = 260; visiblefire = 16; }; class Bolt; class WoodenArrow : Bolt { model = "\dayz_weapons\models\bolt"; hit = 8; caliber = 0.33; }; class Melee; class Machete_Swing_Ammo : Melee { hit = 53; simulation = "shotBullet"; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 3; maxRangeProbab = 2.5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; class Hatchet_Swing_Ammo : Melee { hit = 50; simulation = "shotBullet"; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 3; maxRangeProbab = 2.5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; class Crowbar_Swing_Ammo : Melee { hit = 48; simulation = "shotBullet"; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 3; maxRangeProbab = 2.5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; class Fishing_Swing_Ammo : Melee { hit = 45; simulation = "shotBullet"; minRange = 1; minRangeProbab = 1; midRange = 2; midRangeProbab = 2; maxRange = 3; maxRangeProbab = 3; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; class Sledge_Swing_Ammo : Melee { hit = 49; simulation = "shotBullet"; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 3; maxRangeProbab = 2.5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; };