// More info at: https://community.bistudio.com/wiki/server.armaprofile class Difficulties { class Recruit { class Flags { 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. armor = 1; // Gives you improved body armor, tank armor etc autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking cameraShake = 0; clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer enemyTag = 0; // Displays information on enemy units friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. hud = 1; // Shows you leaders location and your position in formation hudGroupInfo = 1; hudPerm = 1; // Shows HUD permanently hudWp = 1; // Shows Waypoints right after they're ordered to you hudWpPerm = 1; // Shows Waypoints permanently map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! netStats = 1; // Enables the scoreboard functionality in MP tracers = 1; // Displays tracers even of small arms that in real life would not have tracers ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. vonID = 1; // When using VoN, display the name of the player speaking. weaponCursor = 1; // Shows the crosshair for your weapon }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly = 1; // Friendly tactics skill precisionFriendly = 1; // Friendly shooting precision skillEnemy = 0.55; // Enemy tactics skill precisionEnemy = 0.3; // Enemy shooting precision }; class Regular { class Flags { 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. armor = 1; // Gives you improved body armor, tank armor etc autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking cameraShake = 1; clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer enemyTag = 0; // Displays information on enemy units friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. hud = 1; // Shows you leaders location and your position in formation hudGroupInfo = 1; hudPerm = 1; // Shows HUD permanently hudWp = 1; // Shows Waypoints right after they're ordered to you hudWpPerm = 1; // Shows Waypoints permanently map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! netStats = 1; // Enables the scoreboard functionality in MP tracers = 1; // Displays tracers even of small arms that in real life would not have tracers ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. vonID = 1; // When using VoN, display the name of the player speaking. weaponCursor = 1; // Shows the crosshair for your weapon }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly = 1; // Friendly tactics skill precisionFriendly = 1; // Friendly shooting precision skillEnemy = 0.7; // Enemy tactics skill precisionEnemy = 0.5; // Enemy shooting precision }; class Veteran { class Flags { 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1; clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 1; // Shows you leaders location and your position in formation hudGroupInfo = 0; hudPerm = 0;// Cannot be changed hudWp = 1; // Shows Waypoints right after they're ordered to you hudWpPerm = 0;// Cannot be changed map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! netStats = 1; // Enables the scoreboard functionality in MP tracers = 0;// Cannot be changed ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. vonId = 0; // When using VoN, display the name of the player speaking. weaponCursor = 1; // Shows the crosshair for your weapon }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly = 1; // Friendly tactics skill precisionFriendly = 1; // Friendly shooting precision skillEnemy = 0.9; // Enemy tactics skill precisionEnemy = 0.75; // Enemy shooting precision }; class Mercenary { class Flags { 3rdPersonView = 0;// Cannot be changed armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1;// Cannot be changed clockIndicator = 0;// Cannot be changed deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 0;// Cannot be changed hudGroupInfo = 0;// Cannot be changed hudPerm = 0;// Cannot be changed hudWp = 0;// Cannot be changed hudWpPerm = 0;// Cannot be changed map = 0;// Cannot be changed netStats = 0; // Enables the scoreboard functionality in MP tracers = 0;// Cannot be changed ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. unlimitedSaves = 0;// Cannot be changed vonID = 0; // When using VoN, display the name of the player speaking. weaponCursor = 0;// Cannot be changed }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly = 1; // Friendly tactics skill precisionFriendly = 1; // Friendly shooting precision skillEnemy = 1; // Enemy tactics skill precisionEnemy = 1; // Enemy shooting precision }; };