/** * call Z_getBackpackItems * * Gets all your items stored in your vehicle and innitiates the selling list. **/ #include "defines.sqf"; Z_vehicle = objNull; call Z_clearLists; Z_SellableArray = []; Z_SellArray = []; _vehicle = objNull; _list = nearestObjects [(getPosATL player), ["AllVehicles"], Z_VehicleDistance]; { if (!isNull _x && local _x && !isPlayer _x && alive _x && !(_x isKindOf "zZombie_base")) then { systemChat format["Selected %1",typeOf _x]; _vehicle = _x; }; }count _list; if (!isNull _vehicle) then { _pic = getText (configFile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'picture'); _formattedText = format [ "" , _pic ]; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText; Z_vehicle = _vehicle; _mags = getMagazineCargo _vehicle; _weaps = getWeaponCargo _vehicle; _normalMags = []; _normalWeaps = []; _kinds = _mags select 0; _ammmounts = _mags select 1; { _counter = 0 ; while{ _counter < ( _ammmounts select _forEachIndex)}do{ _normalMags set [count(_normalMags),_x]; _counter = _counter + 1; }; }forEach _kinds; _kinds2 = _weaps select 0; _ammmounts2 = _weaps select 1; { _counter = 0 ; while{ _counter < ( _ammmounts2 select _forEachIndex)}do{ _normalWeaps set [count(_normalWeaps),_x]; _counter = _counter + 1; }; }forEach _kinds2; [_normalWeaps,_normalMags, typeOf _vehicle] call Z_checkArrayInConfig; }else{ _ctrltext = format["Get in driver seat first!"]; ctrlSetText [Z_AT_TRADERLINE2, _ctrltext]; _ctrltext = format["I do not see any vehicle."]; ctrlSetText [Z_AT_TRADERLINE1, _ctrltext]; };