/** * call Z_getBackpackItems * * Gets all your items stored in your backpack and innitiates the selling list. **/ #include "defines.sqf"; private ["_backpack","_pic","_formattedText","_mags","_weaps","_normalMags","_normalWeaps","_kinds","_kinds2","_ammmounts","_ammmounts2","_ctrltext"]; call Z_clearLists; Z_SellableArray = []; Z_SellArray = []; _backpack = unitBackpack player; if (!isNull _backpack) then { _pic = getText (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'picture'); _formattedText = format [ "" , _pic ]; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText; _mags = getMagazineCargo _backpack; _weaps = getWeaponCargo _backpack; _normalMags = []; _normalWeaps = []; _kinds = _mags select 0; _ammmounts = _mags select 1; { _counter = 0 ; while{ _counter < ( _ammmounts select _forEachIndex)}do{ _normalMags set [count(_normalMags),_x]; _counter = _counter + 1; }; }forEach _kinds; _kinds2 = _weaps select 0; _ammmounts2 = _weaps select 1; { _counter = 0 ; while{ _counter < ( _ammmounts2 select _forEachIndex)}do{ _normalWeaps set [count(_normalWeaps),_x]; _counter = _counter + 1; }; }forEach _kinds2; [_normalMags,_normalWeaps, typeOf _backpack] call Z_checkArrayInConfig; }else{ _ctrltext = format["I'm not stupid."]; ctrlSetText [Z_AT_TRADERLINE2, _ctrltext]; _ctrltext = format["You are not wearing a backpack."]; ctrlSetText [Z_AT_TRADERLINE1, _ctrltext]; };