#include "defines.sqf"; Z_Selling = !Z_Selling; if(Z_Selling)then{ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SELLBUYTOGGLE) ctrlSetText "Buy"; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_RIGHTLISTTITLE) ctrlSetText "Selling"; {ctrlShow [_x,true];} forEach [Z_AT_SELLABLELIST,Z_AT_SELLINGLIST,Z_AT_SELLBUTTON,Z_AT_ADDSELLITEMBUTTON,Z_AT_ADDALLSELLITEMBUTTON,Z_AT_REMOVESELLITEMBUTTON,Z_AT_REMOVEALLSELLITEMBUTTON]; // show {ctrlShow [_x,false];} forEach [Z_AT_BUYABLELIST,Z_AT_BUYINGLIST,Z_AT_BUYBUTTON,Z_AT_ADDBUYITEMBUTTON,Z_AT_BUYINGAMOUNT,Z_AT_REMOVEBUYITEMBUTTON,Z_AT_REMOVEALLBUYITEMBUTTON,Z_AT_SLOTSDISPLAY]; // hide }else{ (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SELLBUYTOGGLE) ctrlSetText "Sell"; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_RIGHTLISTTITLE) ctrlSetText "Buying"; {ctrlShow [_x,true];} forEach [Z_AT_BUYABLELIST,Z_AT_BUYINGLIST,Z_AT_BUYBUTTON,Z_AT_ADDBUYITEMBUTTON,Z_AT_BUYINGAMOUNT,Z_AT_REMOVEBUYITEMBUTTON,Z_AT_REMOVEALLBUYITEMBUTTON,Z_AT_SLOTSDISPLAY]; // show {ctrlShow [_x,false];} forEach [Z_AT_SELLABLELIST,Z_AT_SELLINGLIST,Z_AT_SELLBUTTON,Z_AT_ADDSELLITEMBUTTON,Z_AT_ADDALLSELLITEMBUTTON,Z_AT_REMOVESELLITEMBUTTON,Z_AT_REMOVEALLSELLITEMBUTTON]; // hide call Z_calcBuyableList; }; [2] call Z_getContainer; // default gear