private ["_array","_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"]; disableSerialization; _flash = { if (ctrlShown _this) then { _this ctrlShow false; } else { _this ctrlShow true; }; }; _foodVal = 1 - (dayz_hunger / SleepFood); _thirstVal = 1 - (dayz_thirst / SleepWater); _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] if (uiNamespace getVariable ['DZ_displayUI', 0] == 1) exitWith { _array = [_foodVal,_thirstVal]; _array }; _display = uiNamespace getVariable 'DAYZ_GUI_display'; if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready _ctrlBloodOuter = _display displayCtrl 1200; _ctrlFoodBorder = _display displayCtrl 1201; _ctrlThirstBorder = _display displayCtrl 1202; _ctrlTempBorder = _display displayCtrl 1208; //Border white _ctrlBloodOuter ctrlSetTextColor [1,1,1,1]; _ctrlFoodBorder ctrlSetTextColor [1,1,1,1]; _ctrlThirstBorder ctrlSetTextColor [1,1,1,1]; _ctrlTempBorder ctrlSetTextColor [1,1,1,1]; if (DZE_VanillaUICombatIcon) then { _combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1}; _ctrlCombatBorder = _display displayCtrl 1909; _ctrlCombat = _display displayCtrl 1308; _ctrlCombatBG = _display displayCtrl 1209; _ctrlCombatBorder ctrlSetTextColor [1,1,1,1]; _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1]; _ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa"); _ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa"); _ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa"); }; _ctrlBlood = _display displayCtrl 1300; _ctrlBloodType = _display displayCtrl 1307; _ctrlBleed = _display displayCtrl 1303; _bloodVal = r_player_blood / r_player_bloodTotal; _ctrlFood = _display displayCtrl 1301; _ctrlThirst = _display displayCtrl 1302; _ctrlTemp = _display displayCtrl 1306; _ctrlEar = _display displayCtrl 1304; _ctrlEye = _display displayCtrl 1305; _ctrlFracture = _display displayCtrl 1203; _ctrlMuteBackground = _display displayCtrl 1904; _ctrlMuteIcon = _display displayCtrl 1204; if (!dayz_soundMuted) then { _ctrlMuteBackground ctrlShow false; _ctrlMuteIcon ctrlShow false; }; //Food/Water/Blood /* NEW SYSTEM SHOULD BE: (EXAMPLE) if (_bloodVal > 0.5) then { GREEN TO YELLOW } else { YELLOW TO RED}; Same with Food and Thirst */ _ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :) // OLD SYSTEM _ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1]; _ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1]; _ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1]; /* //Debugging Stuff would be usefull diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal]; diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal]; diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal]; diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal]; */ _blood = ""; _thirst = ""; _food = ""; _temp = ""; _tempImg = 0; _bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49))); _thirstLvl = round(_thirstVal / 0.25); _foodLvl = round(_foodVal / 0.25); _tempLvl = round(dayz_temperatur); // Blood Regen & BloodLoss: switch true do { case (r_player_bloodpersec <= -50): { _uiNumber = -3 }; // -3 case ((r_player_bloodpersec <= -25) and (r_player_bloodpersec > -50)): { _uiNumber = -2 }; // -2 case ((r_player_bloodpersec < 0) and (r_player_bloodpersec > -25)): { _uiNumber = -1 }; // -1 case ((r_player_bloodpersec > 5) and (r_player_bloodpersec < 25)): { _uiNumber = 1 }; // 1 case ((r_player_bloodpersec >= 25) and (r_player_bloodpersec < 50)): { _uiNumber = 2 }; // 2 case (r_player_bloodpersec >= 50): { _uiNumber = 3 }; // 3 default { _uiNumber = 0 }; }; _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border"; if (r_player_infected) then { switch true do { case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa" }; case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa" }; default { _bloodText = _bloodText + "_sick_ca.paa" }; }; } else { //if (r_player_Sepsis select 0) then { // _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border_sick_ca.paa" //} else { switch true do { case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_ca.paa" }; case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_ca.paa" }; default { _bloodText = _bloodText + "_ca.paa" }; }; //}; }; _ctrlBloodOuter ctrlSetText _bloodText; if (_bloodLvl <= 0) then { _blood = "\z\addons\dayz_code\gui\status\status_blood_inside_1_ca.paa"; } else { _blood = "\z\addons\dayz_code\gui\status\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; _bloodTestdone = player getVariable ["blood_testdone", false]; if (_bloodTestdone) then { _bloodType = player getVariable ["blood_type", "O"]; _rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" }; _ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa"); }; if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "\z\addons\dayz_code\gui\status\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "\z\addons\dayz_code\gui\status\status_food_inside_" + str(_foodLvl) + "_ca.paa"; switch true do { case (_tempLvl >= 36): { _tempImg = 4 }; case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 }; case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 }; case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 }; default { _tempImg = 0 }; }; _temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa"; _tempText = "\z\addons\dayz_code\gui\status\status_temp_border"; switch true do { case (r_player_temp_factor <= r_player_temp_min_factor): { _tempText = _tempText + "_down3_ca.paa" }; case ((r_player_temp_factor <= r_player_temp_min_factor*0.50) and (r_player_temp_factor > r_player_temp_min_factor)): { _tempText = _tempText + "_down2_ca.paa" }; case ((r_player_temp_factor < r_player_temp_min_factor*0.2) and (r_player_temp_factor > r_player_temp_min_factor*0.50)): { _tempText = _tempText + "_down1_ca.paa" }; case ((r_player_temp_factor > r_player_temp_max_factor*0.2) and (r_player_temp_factor < r_player_temp_max_factor*0.50)): { _tempText = _tempText + "_up1_ca.paa" }; case ((r_player_temp_factor >= r_player_temp_max_factor*0.50) and (r_player_temp_factor < r_player_temp_max_factor)): { _tempText = _tempText + "_up2_ca.paa" }; case (r_player_temp_factor >= r_player_temp_max_factor): { _tempText = _tempText + "_up3_ca.paa" }; default { _tempText = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa" }; }; _ctrlTempBorder ctrlSetText _tempText; _ctrlBlood ctrlSetText _blood; _ctrlThirst ctrlSetText _thirst; _ctrlFood ctrlSetText _food; _ctrlTemp ctrlSetText _temp; // Visual: _visual = (dayz_disVisual / 185) min 1; if (_visual < 0.2) then {_visual = 0.2;}; _ctrlEye ctrlSetTextColor [1, 1, 1, _visual]; // Audible _audible = (dayz_disAudial / 40) min 1; if (_audible < 0.2) then {_audible = 0.2;}; _ctrlEar ctrlSetTextColor [1, 1, 1, _audible]; // Fracture/Broken Legs if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed _ctrlFracture ctrlShow true; } else { _ctrlFracture ctrlShow false; }; // Flashing if (DZE_VanillaUICombatIcon) then { if (_combatVal == 0) then { _ctrlCombat call _flash; } else { if (!ctrlShown _ctrlCombat) then { _ctrlCombat ctrlShow true; }; }; }; if (_bloodVal < 0.2) then { _ctrlBlood call _flash; } else { if (!ctrlShown _ctrlBlood) then { _ctrlBlood ctrlShow true; }; }; if (_thirstVal < 0.2) then { _ctrlThirst call _flash; } else { if (!ctrlShown _ctrlThirst) then { _ctrlThirst ctrlShow true; }; }; if (_foodVal < 0.2) then { _ctrlFood call _flash; } else { if (!ctrlShown _ctrlFood) then { _ctrlFood ctrlShow true; }; }; if (_tempVal > 0.8) then { _ctrlTemp call _flash; } else { if (!ctrlShown _ctrlTemp) then { _ctrlTemp ctrlShow true; }; }; if (r_player_injured) then { _ctrlBleed call _flash; } else { _ctrlBleed ctrlShow false; }; /* Opt-in tag system with friend tagging */ _string = ""; _humanityTarget = cursorTarget; if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then { _distance = player distance _humanityTarget; if (_distance < DZE_HumanityTargetDistance) then { _size = (1-(floor(_distance/5)*0.1)) max 0.1; // Display name if player opt-in or if friend _friendlies = player getVariable ["friendlies", []]; if (DZE_permanentPlot) then { _id = dayz_playerUID; _rID = getPlayerUID _humanityTarget; } else { _id = dayz_characterID; _rID = _humanityTarget getVariable ["CharacterID","0"]; }; _rfriendlies = _humanityTarget getVariable ["friendlies", []]; _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []]; if ((_rID in _friendlies) && (_id in _rfriendlies)) then { if !(_id in _rfriendlyTo) then { // diag_log format["IS FRIENDLY: %1", _player]; _rfriendlyTo set [count _rfriendlyTo, _id]; _humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true]; }; //
Humanity: %3 _color = "color='#339933'"; _string = format["%1",(name _humanityTarget),_color,_size]; } else { // Humanity checks _humanity = _humanityTarget getVariable ["humanity",0]; _color = "color='#ffffff'"; if(_humanity < -5000) then { _color = "color='#ff0000'"; } else { if(_humanity > 5000) then { _color = "color='#3333ff'"; }; }; if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then { _string = format["%1",(name _humanityTarget),_color,_size]; }; }; }; }; // update gui if changed if (dayz_humanitytarget != _string) then { _targetControl = _display displayCtrl 1199; _targetControl ctrlSetStructuredText (parseText _string); dayz_humanitytarget = _string; }; _array = [_foodVal,_thirstVal]; _array