private ["_closePeople","_friendUID","_friendName","_userList"]; disableSerialization; _userList = (findDisplay 711194) displayCtrl 7001; lbClear _userList; _closePeople = if (DZE_plotManagementMustBeClose) then { player nearEntities ["CAManBase", 10] } else { playableUnits }; { if (isPlayer _x) then { _friendUID = getPlayerUID _x; _friendName = name _x; _userList lbAdd _friendName; _userList lbSetData [(lbSize _userList) -1,_friendUID]; }; } forEach _closePeople; lbSort _userList;