private ["_inviter","_inviterUID","_oldGroup","_uid"]; _inviterUID = "0"; _uid = getPlayerUID player; //Remove all invites to this player since they joined a group { if (_uid == _x select 1) then { _inviterUID = _x select 0; //Take most recent invite dayz_activeInvites set [_forEachIndex,"delete"]; }; } forEach dayz_activeInvites; dayz_activeInvites = dayz_activeInvites - ["delete"]; //Sync change to all remote machines (less data than sending whole array) PVDZ_groupInvite = [false,_uid]; publicVariableServer "PVDZ_groupInvite"; _inviter = _inviterUID call dayz_getPlayer; if (!isNull _inviter) then { _oldGroup = group player; [player] join (group _inviter); if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;}; [] spawn { uiSleep 1; //Required for group change to update on server // Update saved group in DB PVDZ_Server_UpdateGroup = [1,player]; publicVariableServer "PVDZ_Server_UpdateGroup"; }; } else { _this ctrlShow false; systemChat localize "STR_EPOCH_INVITE_EXPIRED"; };