private["_position","_veh","_location","_isOk","_backpack","_vehType","_trg","_key","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID"]; // [part_out,part_in, qty_out, qty_in, loc]; _activatingPlayer = _this select 1; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "buy") then { _qty = {_x == _part_in} count magazines player; } else { _obj = nearestObjects [(getPosATL player), [_part_in], 10]; _qty = count _obj; _bos = 1; }; if (_qty >= _qty_in) then { ["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject]; waitUntil {!isNil "dayzTradeResult"}; diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; if(dayzTradeResult == "PASS") then { if(_buy_o_sell == "buy") then { for "_x" from 1 to _qty_in do { player removeMagazine _part_in; }; _dir = 90; _location = [(position player),0,20,1,2,20,0] call BIS_fnc_findSafePos; //place tent (local) _veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"]; _veh setdir _dir; _veh setpos _location; //_veh setPosATL _position; player reveal _veh; _location = getPosATL _veh; _veh setVariable ["characterID",dayz_playerUID,true]; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; ["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure; _veh call fnc_vehicleEventHandler; cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; } else { // Sell Vehicle for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; _obj = _obj select 0; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; ["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure; deleteVehicle _obj; cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; }; {player removeAction _x} forEach s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; } else { cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"]; }; dayzTradeResult = nil; } else { _needed = _qty_in - _qty; cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"]; };