/* Opens player inventory to save Do not use this in constant running loops or actions. force_Save opens the inventory with a dialog call. That will interrupt actions like shooting. For loops use player_regularSave but keep in mind player_regularSave does not save the ammo count. */ local _magazineArray = [] call player_countMagazines; PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player]; publicVariableServer "PVDZ_plr_Save"; //diag_log format["Player_forceSave with magazines: %1",_magazineArray]; dayz_lastSave = diag_tickTime;