private["_unit","_targets","_move","_damage","_wound","_index","_cnt","_sound","_local","_dir","_hpList","_hp","_strH","_dam","_total","_result","_vehicle","_tPos","_zPos","_cantSee","_inAngle"]; _unit = _this select 0; _type = _this select 1; _vehicle = (vehicle player); _targets = _unit getVariable ["targets",[]]; //if (!(_vehicle in _targets)) exitWith {}; //Do the attack if (r_player_unconscious && _vehicle == player && _type == "zombie") then { _rnd = round(random 4) + 1; _move = "ZombieFeed" + str(_rnd); } else { if (_type == "zombie") then { _rnd = round(random 9) + 1; _move = "ZombieStandingAttack" + str(_rnd); } else { _move = "Dog_Attack"; }; }; _dir = [_unit,player] call BIS_Fnc_dirTo; _unit setDir _dir; [objNull, _unit, rPlayMove,_move] call RE; //Wait sleep 0.3; if (_vehicle != player) then { _hpList = _vehicle call vehicle_getHitpoints; _hp = _hpList call BIS_fnc_selectRandom; _wound = getText(configFile >> "cfgVehicles" >> (typeOf _vehicle) >> "HitPoints" >> _hp >> "name"); _damage = random 0.03; _chance = round(random 12); if ((_wound == "Glass1") or (_wound == "Glass2") or (_wound == "Glass3") or (_wound == "Glass4") or (_wound == "Glass5") or (_wound == "Glass6")) then { [_unit,"hit",0,false] call dayz_zombieSpeak; _strH = "hit_" + (_wound); _dam = _vehicle getVariable [_strH,0]; _total = (_dam + _damage); //diag_log ("Hitpoints " +str(_wound) +str(_total)); //_result = [_vehicle, _wound,_total, _unit,"zombie"] call fnc_usec_damageVehicle; //dayzHitV = [_vehicle,_wound,_total, _unit,"zombie"]; //publicVariable "dayzHitV"; if (_total >= 1) then { if ((_chance % 4) == 0) then { if ((_vehicle isKindOf "ATV_Base_EP1") or (_vehicle isKindOf "Motorcycle")) then { player action ["eject", _vehicle] }; }; if (r_player_blood < (r_player_bloodTotal * 0.8)) then { _cnt = count (DAYZ_woundHit select 1); _index = floor (random _cnt); _index = (DAYZ_woundHit select 1) select _index; _wound = (DAYZ_woundHit select 0) select _index; } else { _cnt = count (DAYZ_woundHit_ok select 1); _index = floor (random _cnt); _index = (DAYZ_woundHit_ok select 1) select _index; _wound = (DAYZ_woundHit_ok select 0) select _index; }; _damage = 0.1 + random (1.2); //diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage)); [player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler; //dayzHit = [player,_wound, _damage, _unit,"zombie"]; //publicVariable "dayzHit"; [_unit,"hit",0,false] call dayz_zombieSpeak; } else { _result = [_vehicle, _wound,_total, _unit,"zombie"] call fnc_usec_damageVehicle; dayzHitV = [_vehicle,_wound,_total, _unit,"zombie"]; publicVariable "dayzHitV"; }; }; } else { //Did he hit? if ((_unit distance player) <= 3) then { //check LOS private[]; _tPos = (getPosASL _vehicle); _zPos = (getPosASL _unit); _inAngle = [_zPos,(getdir _unit),50,_tPos] call fnc_inAngleSector; if (_inAngle) then { //LOS check _cantSee = [_unit,_vehicle] call dayz_losCheck; if (!_cantSee) then { if (_type == "dog") then { _cnt = count (DAYZ_woundHit_dog select 1); _index = floor (random _cnt); _index = (DAYZ_woundHit_dog select 1) select _index; _wound = (DAYZ_woundHit_dog select 0) select _index; _damage = 0.3 + random (1.0); } else { if (r_player_blood < (r_player_bloodTotal * 0.8)) then { _cnt = count (DAYZ_woundHit select 1); _index = floor (random _cnt); _index = (DAYZ_woundHit select 1) select _index; _wound = (DAYZ_woundHit select 0) select _index; } else { _cnt = count (DAYZ_woundHit_ok select 1); _index = floor (random _cnt); _index = (DAYZ_woundHit_ok select 1) select _index; _wound = (DAYZ_woundHit_ok select 0) select _index; }; _damage = 0.1 + random (1.2); }; //diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage)); [player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler; //dayzHit = [player,_wound, _damage, _unit,"zombie"]; //publicVariable "dayzHit"; [_unit,"hit",0,false] call dayz_zombieSpeak; } else { /* _isZombieInside = [_unit,_building] call fnc_isInsideBuilding; if (_isPlayerInside) then { _damage = 0.1 + random (1.2); //diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage)); [player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler; //dayzHit = [player,_wound, _damage, _unit,"zombie"]; //publicVariable "dayzHit"; [_unit,"hit",0,false] call dayz_zombieSpeak; }; */ }; }; }; };