private["_cfgCount","_config","_i","_itemChances","_itemCount","_weighted","_j","_weight","_l","_k","_type","_canZombie","_canLoot"]; dayz_CBLChances = []; dayz_CBLBase = []; _config = configFile >> "CfgBuildingLoot"; for "_i" from 0 to ((count _config) - 1) do { _classname = configName (_config select _i); _itemChances = [] + getArray (_config >> _classname >> "ItemChance"); _itemCount = count _itemChances; if (_itemCount > 0) then { if (dayz_CBLBase find _classname < 0) then { _weighted = []; _j = 0; for "_l" from 0 to ((count _itemChances) - 1) do { _weight = round ((_itemChances select _l) * 100); for "_k" from 0 to _weight - 1 do { _weighted set [_j + _k, _l]; }; _j = _j + _weight; }; dayz_CBLChances set [count dayz_CBLChances, _weighted]; dayz_CBLBase set [count dayz_CBLBase, _classname]; }; } else { dayz_CBLChances set [count dayz_CBLChances, [0]]; dayz_CBLBase set [count dayz_CBLBase, _classname]; }; }; dayz_CLChances = []; dayz_CLBase = []; _config = configFile >> "cfgLoot"; for "_i" from 0 to ((count (_config)) - 1) do { _itemChances = (getArray (_config select _i)) select 1; _weighted = []; _j = 0; for "_l" from 0 to ((count _itemChances) - 1) do { _weight = round ((_itemChances select _l) * 100); for "_k" from 0 to _weight - 1 do { _weighted set [_j + _k, _l]; }; _j = _j + _weight; }; dayz_CLBase set [count dayz_CLBase, configName (_config select _i)]; dayz_CLChances set [count dayz_CLChances, _weighted]; }; private["_i","_type","_config","_canZombie","_canLoot"]; dayz_ZombieBuildings = []; dayz_LootBuildings = []; for "_i" from 0 to (count (configFile >> "CfgBuildingLoot") - 1) do { _type = (configFile >> "CfgBuildingLoot") select _i; _canZombie = getNumber (_type >> "zombieChance") > 0; _canLoot = getNumber (_type >> "lootChance") > 0; if(_canZombie) then { if(!((configName _type) in dayz_ZombieBuildings)) then { dayz_ZombieBuildings set [count dayz_ZombieBuildings, configName _type]; }; }; if(_canLoot) then { if(!((configName _type) in dayz_LootBuildings)) then { dayz_LootBuildings set [count dayz_LootBuildings, configName _type]; }; }; };