/* If using DZE_MissionLootTable = true; without changing anything in BuildingPos then use an include instead of copying the files to your mission: #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp" */ #include "Buildings\Residential.hpp" #include "Buildings\Boat.hpp" #include "Buildings\Castle.hpp" #include "Buildings\Church.hpp" #include "Buildings\Construction.hpp" #include "Buildings\CrashSite.hpp" #include "Buildings\Farm.hpp" #include "Buildings\Hospital.hpp" #include "Buildings\Hunting.hpp" #include "Buildings\Industrial.hpp" #include "Buildings\InfectedCamp.hpp" #include "Buildings\Military.hpp" #include "Buildings\Office.hpp" #include "Buildings\Powerlines.hpp" #include "Buildings\ResidentialRuins.hpp" #include "Buildings\Supermarket.hpp" #include "Buildings\Toilet.hpp" #include "Buildings\Roaming.hpp" #include "Buildings\Misc.hpp"