#include "cfgLoot.hpp" class CfgBuildingLoot { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; lootChance = 0; lootPos[] = {}; lootPosSmall[] = {}; lootPosZombie[] = {}; itemType[] = {}; itemChance[] = {}; itemTypeSmall[] = {}; itemChanceSmall[] = {}; hangPos[] = {}; vehPos[] = {}; }; class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"ItemWatch","generic",0.040} ,{"ItemCompass","generic",0.030} ,{"ItemMap","weapon",0.020} ,{"pistols","cfglootweapon",0.100} ,{"ItemFlashlight","generic",0.010} ,{"ItemKnife","generic",0.040} ,{"ItemMatchbox_DZE","generic",0.010} ,{"","generic",0.360} ,{"backpacks","backpack",0.040} ,{"tents","single",0.010} ,{"","military",0.020} ,{"","trash",0.170} ,{"Binocular","weapon",0.020} ,{"PartPlywoodPack","magazine",0.020} ,{"clothes","single",0.010} ,{"specialclothes","single",0.010} ,{"WeaponHolder_MeleeCrowbar","object",0.030} ,{"shotgunsingleshot","cfglootweapon",0.060} }; itemChanceSmall[] = { {"ItemSodaMdew","magazine",0.010} ,{"ItemSodaRbull","magazine",0.010} ,{"ItemSodaOrangeSherbet","magazine",0.020} ,{"ItemWatch","weapon",0.050} ,{"ItemCompass","weapon",0.040} ,{"ItemMap","weapon",0.030} ,{"pistols","cfglootweapon",0.120} ,{"ItemFlashlight","weapon",0.020} ,{"ItemKnife","weapon",0.040} ,{"ItemMatchbox_DZE","weapon",0.030} ,{"","generic",0.380} ,{"","military",0.040} ,{"","trash",0.170} ,{"Binocular","weapon",0.020} ,{"clothes","single",0.010} ,{"specialclothes","single",0.010} }; }; class Office: Default { maxRoaming = 3; zombieClass[] = {"z_suit1","z_suit2"}; zombieChance = 0.3; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"ItemWatch","generic",0.040} ,{"ItemCompass","generic",0.030} ,{"ItemMap","weapon",0.020} ,{"pistols","cfglootweapon",0.110} ,{"ItemFlashlight","generic",0.010} ,{"ItemKnife","generic",0.040} ,{"ItemMatchbox_DZE","generic",0.010} ,{"","generic",0.310} ,{"shotgunsingleshot","cfglootweapon",0.050} ,{"backpacks","backpack",0.040} ,{"tents","single",0.010} ,{"","military",0.020} ,{"","trash",0.210} ,{"Binocular","weapon",0.020} ,{"PartPlywoodPack","magazine",0.020} ,{"clothes","single",0.010} ,{"specialclothes","single",0.010} ,{"WeaponHolder_MeleeCrowbar","object",0.030} ,{"ItemBriefcaseEmpty","magazine",0.010} }; itemChanceSmall[] = { {"ItemSodaMdew","magazine",0.010} ,{"ItemSodaRbull","magazine",0.010} ,{"ItemSodaOrangeSherbet","magazine",0.020} ,{"ItemWatch","weapon",0.050} ,{"ItemCompass","weapon",0.040} ,{"ItemMap","weapon",0.030} ,{"pistols","cfglootweapon",0.150} ,{"ItemFlashlight","weapon",0.020} ,{"ItemKnife","weapon",0.050} ,{"ItemMatchbox_DZE","weapon",0.030} ,{"","generic",0.310} ,{"","military",0.040} ,{"","trash",0.030} ,{"Binocular","weapon",0.020} ,{"clothes","single",0.160} ,{"specialclothes","single",0.020} ,{"ItemDocument","magazine",0.010} }; }; class Industrial: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"ItemGenerator","magazine",0.010} ,{"ItemFuelBarrelEmpty","magazine",0.010} ,{"","generic",0.170} ,{"","trash",0.250} ,{"","military",0.040} ,{"PartGeneric","magazine",0.040} ,{"PartWheel","magazine",0.050} ,{"PartFueltank","magazine",0.020} ,{"PartEngine","magazine",0.020} ,{"PartGlass","magazine",0.040} ,{"PartVRotor","magazine",0.010} ,{"ItemJerrycan","magazine",0.040} ,{"WeaponHolder_ItemHatchet_DZE","object",0.070} ,{"ItemKnife","military",0.070} ,{"ItemToolbox","weapon",0.060} ,{"ItemWire","magazine",0.010} ,{"ItemTankTrap","magazine",0.040} ,{"ItemKeyKit","weapon",0.010} ,{"CinderBlocks","magazine",0.030} ,{"MortarBucket","magazine",0.010} }; itemChanceSmall[] = { {"","generic",0.500} ,{"","trash",0.280} ,{"","military",0.140} ,{"ItemKnife","weapon",0.070} ,{"ItemKeyKit","weapon",0.010} }; }; class IndustrialFuel: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"ItemGenerator","magazine",0.010} ,{"ItemFuelPump","magazine",0.010} ,{"","generic",0.180} ,{"","trash",0.280} ,{"","military",0.040} ,{"PartGeneric","magazine",0.040} ,{"PartWheel","magazine",0.050} ,{"PartFueltank","magazine",0.020} ,{"PartEngine","magazine",0.020} ,{"PartGlass","magazine",0.040} ,{"PartVRotor","magazine",0.010} ,{"ItemJerrycan","magazine",0.040} ,{"WeaponHolder_ItemHatchet_DZE","object",0.070} ,{"ItemKnife","military",0.070} ,{"ItemToolbox","weapon",0.060} ,{"ItemWire","magazine",0.010} ,{"ItemTankTrap","magazine",0.040} ,{"ItemKeyKit","weapon",0.010} }; itemChanceSmall[] = { {"","generic",0.500} ,{"","trash",0.280} ,{"","military",0.140} ,{"ItemKnife","weapon",0.070} ,{"ItemKeyKit","weapon",0.010} }; }; class Farm: Default { zombieChance = 0.3; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.5; lootPos[] = {}; itemChance[] = { {"ItemJerrycan","magazine",0.050} ,{"","generic",0.300} ,{"farmweapons","cfglootweapon",0.180} ,{"","trash",0.260} ,{"PartPlankPack","magazine",0.060} ,{"WeaponHolder_ItemHatchet_DZE","object",0.050} ,{"ItemFuelBarrelEmpty","magazine",0.010} ,{"WeaponHolder_ItemMachete","object",0.030} ,{"ItemFishingPole","weapon",0.020} ,{"ItemLightBulb","magazine",0.020} ,{"ItemSledgeHandle","magazine",0.020} }; itemChanceSmall[] = { {"","generic",0.790} ,{"","trash",0.140} ,{"","military",0.050} ,{"ItemLightBulb","magazine",0.010} ,{"ItemSledgeHead","magazine",0.010} }; }; class Supermarket: Default { lootChance = 0.6; minRoaming = 2; maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemChance[] = { {"ItemWatch","generic",0.070} ,{"ItemCompass","generic",0.020} ,{"ItemMap","weapon",0.040} ,{"pistols","cfglootweapon",0.040} ,{"ItemFlashlight","generic",0.010} ,{"ItemKnife","generic",0.020} ,{"ItemMatchbox_DZE","generic",0.040} ,{"","generic",0.040} ,{"shotgunsingleshot","cfglootweapon",0.040} ,{"backpacks","backpack",0.070} ,{"tents","single",0.010} ,{"","food",0.300} ,{"","trash",0.230} ,{"Binocular","weapon",0.050} ,{"PartPlywoodPack","magazine",0.020} }; itemChanceSmall[] = { {"ItemSodaMdew","magazine",0.010} ,{"ItemSodaRbull","magazine",0.010} ,{"ItemSodaOrangeSherbet","magazine",0.030} ,{"ItemWatch","weapon",0.070} ,{"ItemCompass","weapon",0.030} ,{"ItemMap","weapon",0.050} ,{"pistols","cfglootweapon",0.080} ,{"ItemFlashlight","weapon",0.010} ,{"ItemKnife","weapon",0.020} ,{"ItemMatchbox_DZE","weapon",0.040} ,{"","generic",0.210} ,{"","food",0.240} ,{"","trash",0.160} ,{"Binocular","weapon",0.020} ,{"ItemMixOil","magazine",0.020} }; }; class HeliCrash: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemChance[] = { {"assaultrifles","cfglootweapon",0.100} ,{"submachinegun","cfglootweapon",0.040} ,{"sniperrifles","cfglootweapon",0.070} ,{"machineguns","cfglootweapon",0.060} ,{"","military",0.300} ,{"","medical",0.180} ,{"MAAWS","weapon",0.020} ,{"MedBox0","object",0.050} ,{"NVGoggles","weapon",0.010} ,{"AmmoBoxSmall_556","object",0.030} ,{"AmmoBoxSmall_762","object",0.030} ,{"militaryclothes","single",0.050} ,{"militaryammo","single",0.060} }; }; class HeliCrash_No50s: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemChance[] = { {"assaultrifles","cfglootweapon",0.090} ,{"submachinegun","cfglootweapon",0.030} ,{"sniperrifles","cfglootweapon",0.050} ,{"machineguns","cfglootweapon",0.050} ,{"","military",0.350} ,{"","medical",0.180} ,{"MAAWS","weapon",0.020} ,{"MedBox0","object",0.050} ,{"NVGoggles","weapon",0.010} ,{"AmmoBoxSmall_556","object",0.030} ,{"AmmoBoxSmall_762","object",0.030} ,{"militaryclothes","single",0.050} ,{"militaryammo","single",0.060} }; }; class Hospital: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; itemChance[] = { {"","trash",0.100} ,{"","hospital",0.700} ,{"MedBox0","object",0.200} }; itemChanceSmall[] = { {"","trash",0.100} ,{"","hospital",0.900} }; }; class Military: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"pistols","cfglootweapon",0.040} ,{"assaultrifles","cfglootweapon",0.130} ,{"sniperrifles","cfglootweapon",0.040} ,{"shotgunsingleshot","cfglootweapon",0.060} ,{"submachinegun","cfglootweapon",0.070} ,{"Binocular","weapon",0.030} ,{"ItemFlashlightRed","military",0.040} ,{"ItemKnife","military",0.010} ,{"ItemGPS","weapon",0.010} ,{"ItemMap","military",0.020} ,{"militarybackpacks","backpack",0.050} ,{"","medical",0.030} ,{"","generic",0.100} ,{"","military",0.300} ,{"ItemEtool","weapon",0.020} ,{"ItemSandbag","magazine",0.020} ,{"machineguns","cfglootweapon",0.030} }; itemChanceSmall[] = { {"pistols","cfglootweapon",0.150} ,{"Binocular","weapon",0.020} ,{"ItemFlashlightRed","weapon",0.030} ,{"ItemKnife","weapon",0.040} ,{"ItemGPS","weapon",0.020} ,{"ItemMap","weapon",0.020} ,{"","medical",0.090} ,{"","generic",0.340} ,{"","military",0.260} ,{"submachinegun","cfglootweapon",0.020} ,{"ItemEtool","weapon",0.010} }; }; class MilitaryIndustrial: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"pistols","cfglootweapon",0.020} ,{"assaultrifles","cfglootweapon",0.050} ,{"PartGeneric","magazine",0.030} ,{"sniperrifles","cfglootweapon",0.010} ,{"shotgunsingleshot","cfglootweapon",0.050} ,{"ItemGenerator","magazine",0.010} ,{"submachinegun","cfglootweapon",0.050} ,{"PartWheel","magazine",0.020} ,{"Binocular","weapon",0.010} ,{"ItemFlashlightRed","military",0.030} ,{"ItemKnife","military",0.040} ,{"ItemGPS","weapon",0.010} ,{"PartVRotor","magazine",0.010} ,{"militarybackpacks","backpack",0.030} ,{"","medical",0.050} ,{"","generic",0.350} ,{"","military",0.070} ,{"ItemEtool","weapon",0.030} ,{"ItemSandbag","magazine",0.020} ,{"ItemFuelBarrelEmpty","magazine",0.030} ,{"ItemFuelPump","magazine",0.010} ,{"machineguns","cfglootweapon",0.010} }; itemChanceSmall[] = { {"pistols","cfglootweapon",0.120} ,{"Binocular","weapon",0.050} ,{"ItemFlashlightRed","weapon",0.030} ,{"ItemKnife","weapon",0.040} ,{"ItemGPS","weapon",0.020} ,{"","medical",0.020} ,{"","generic",0.090} ,{"","military",0.340} ,{"submachinegun","cfglootweapon",0.260} ,{"ItemEtool","weapon",0.030} }; }; class IndustrialMilitary: Default { zombieChance = 0.4; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.5; lootPos[] = {}; itemChance[] = { {"pistols","cfglootweapon",0.020} ,{"assaultrifles","cfglootweapon",0.050} ,{"PartGeneric","magazine",0.030} ,{"sniperrifles","cfglootweapon",0.010} ,{"shotgunsingleshot","cfglootweapon",0.050} ,{"ItemGenerator","magazine",0.010} ,{"submachinegun","cfglootweapon",0.050} ,{"PartWheel","magazine",0.020} ,{"Binocular","weapon",0.010} ,{"ItemFlashlightRed","military",0.030} ,{"ItemKnife","military",0.040} ,{"ItemGPS","weapon",0.010} ,{"PartVRotor","magazine",0.010} ,{"PartFueltank","magazine",0.030} ,{"PartEngine","magazine",0.040} ,{"PartGlass","magazine",0.050} ,{"militarybackpacks","backpack",0.030} ,{"","medical",0.050} ,{"","generic",0.250} ,{"","military",0.070} ,{"ItemEtool","weapon",0.030} ,{"ItemSandbag","magazine",0.020} ,{"ItemFuelBarrelEmpty","magazine",0.030} ,{"ItemFuelPump","magazine",0.010} ,{"machineguns","cfglootweapon",0.010} }; itemChanceSmall[] = { {"pistols","cfglootweapon",0.120} ,{"Binocular","weapon",0.050} ,{"ItemFlashlightRed","weapon",0.030} ,{"ItemKnife","weapon",0.040} ,{"ItemGPS","weapon",0.020} ,{"","medical",0.020} ,{"","generic",0.090} ,{"","military",0.340} ,{"submachinegun","cfglootweapon",0.260} ,{"ItemEtool","weapon",0.030} }; }; class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; itemChance[] = { {"assaultrifles","cfglootweapon",0.100} ,{"machineguns","cfglootweapon",0.040} ,{"pistols","cfglootweapon",0.080} ,{"sniperrifles","cfglootweapon",0.030} ,{"militaryshotguns","cfglootweapon",0.050} ,{"submachinegun","cfglootweapon",0.060} ,{"AmmoBoxSmall_556","object",0.010} ,{"AmmoBoxSmall_762","object",0.020} ,{"Binocular","weapon",0.010} ,{"ItemFlashlightRed","military",0.020} ,{"ItemKnife","military",0.010} ,{"ItemGPS","weapon",0.010} ,{"ItemMap","military",0.010} ,{"Binocular_Vector","military",0.010} ,{"militarybackpacks","backpack",0.040} ,{"","medical",0.080} ,{"","generic",0.300} ,{"","military",0.010} ,{"machinegunammo","single",0.050} ,{"militaryclothes","single",0.050} ,{"NVGoggles","weapon",0.010} }; itemChanceSmall[] = { {"pistols","cfglootweapon",0.100} ,{"AmmoBoxSmall_556","object",0.020} ,{"AmmoBoxSmall_762","object",0.020} ,{"Binocular","weapon",0.020} ,{"ItemFlashlightRed","military",0.010} ,{"ItemKnife","military",0.020} ,{"ItemGPS","weapon",0.010} ,{"ItemMap","weapon",0.030} ,{"Binocular_Vector","weapon",0.010} ,{"","medical",0.060} ,{"","generic",0.150} ,{"","military",0.330} ,{"5Rnd_86x70_L115A1","magazine",0.020} ,{"10Rnd_127x99_m107","magazine",0.020} ,{"machinegunammoexpl","single",0.050} ,{"militaryclothes","single",0.040} ,{"NVGoggles","weapon",0.020} ,{"100Rnd_762x54_PK","magazine",0.050} }; }; class Hunting: Default { zombieChance = 0.4; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_hunter","z_hunter","z_hunter"}; lootChance = 1; lootPos[] = {}; itemChance[] = { {"ItemMap","weapon",0.020} ,{"ItemFlashlight","generic",0.010} ,{"ItemKnife","generic",0.010} ,{"ItemMatchbox_DZE","generic",0.030} ,{"farmweapons","cfglootweapon",0.030} ,{"","military",0.380} ,{"WeaponHolder_ItemMachete","object",0.020} ,{"","hunter",0.500} }; itemChanceSmall[] = { {"ItemMap","weapon",0.020} ,{"ItemFlashlight","weapon",0.020} ,{"ItemKnife","weapon",0.020} ,{"ItemMatchbox_DZE","weapon",0.040} ,{"","military",0.400} ,{"","hunter",0.500} }; }; class DynamicDebris: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemChance[] = { {"ItemWatch","generic",0.191} ,{"ItemCompass","generic",0.012} ,{"ItemMap","weapon",0.062} ,{"Makarov","weapon",0.024} ,{"Colt1911","weapon",0.024} ,{"ItemFlashlight","generic",0.055} ,{"ItemKnife","generic",0.055} ,{"ItemMatchbox_DZE","generic",0.055} ,{"ItemToolbox","weapon",0.022} ,{"","generic",0.169} ,{"","food",0.055} ,{"PartGeneric","magazine",0.066} ,{"PartWheel","magazine",0.055} ,{"PartFueltank","magazine",0.033} ,{"PartEngine","magazine",0.011} ,{"PartGlass","magazine",0.078} ,{"WeaponHolder_ItemJerrycan","object",0.033} }; }; class DynamicDebrisMilitary: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; itemChance[] = { {"ItemEtool","weapon",0.050} ,{"ItemSandbag","magazine",0.100} ,{"","military",0.080} ,{"ItemWatch","generic",0.100} ,{"ItemCompass","generic",0.020} ,{"ItemMap","weapon",0.050} ,{"MakarovSD","weapon",0.010} ,{"Colt1911","weapon",0.020} ,{"ItemFlashlight","generic",0.010} ,{"ItemKnife","generic",0.050} ,{"ItemMatchbox_DZE","generic",0.050} ,{"ItemToolbox","weapon",0.020} ,{"","generic",0.150} ,{"","food",0.050} ,{"PartGeneric","magazine",0.060} ,{"PartWheel","magazine",0.050} ,{"PartFueltank","magazine",0.030} ,{"PartEngine","magazine",0.020} ,{"PartGlass","magazine",0.030} ,{"PartVRotor","magazine",0.020} ,{"WeaponHolder_ItemJerrycan","object",0.030} }; }; class SupplyDrop: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; itemChance[] = { {"PartPlywoodPack","magazine",0.100} ,{"PartPlankPack","magazine",0.200} ,{"CinderBlocks","magazine",0.100} ,{"MortarBucket","magazine",0.100} ,{"bulk_PartGeneric","magazine",0.200} ,{"bulk_ItemSandbag","magazine",0.100} ,{"bulk_ItemTankTrap","magazine",0.100} ,{"ItemSledge","weapon",0.100} }; }; class MassGrave: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; itemChance[] = { {"M16A2","weapon",0.030} ,{"M16A2GL","weapon",0.010} ,{"M249_EP1_DZ","weapon",0.010} ,{"M9SD","weapon",0.020} ,{"Pecheneg_DZ","weapon",0.010} ,{"AK_74","weapon",0.020} ,{"M4A1_Aim","weapon",0.010} ,{"AKS_74_kobra","weapon",0.010} ,{"AKS_74_U","weapon",0.020} ,{"AK_47_M","weapon",0.020} ,{"M24","weapon",0.010} ,{"SVD_CAMO","weapon",0.010} ,{"M1014","weapon",0.020} ,{"BAF_LRR_scoped","weapon",0.010} ,{"M4SPR","weapon",0.010} ,{"M4A1","weapon",0.010} ,{"M14_EP1","weapon",0.020} ,{"UZI_EP1","weapon",0.030} ,{"Remington870_lamp","weapon",0.010} ,{"glock17_EP1","weapon",0.020} ,{"M240_DZ","weapon",0.020} ,{"M4A1_AIM_SD_camo","weapon",0.010} ,{"M16A4_ACG","weapon",0.010} ,{"M4A1_HWS_GL_camo","weapon",0.010} ,{"Mk_48_DZ","weapon",0.010} ,{"M4A3_CCO_EP1","weapon",0.010} ,{"AmmoBoxSmall_556","object",0.030} ,{"AmmoBoxSmall_762","object",0.030} ,{"Binocular","weapon",0.010} ,{"ItemFlashlightRed","military",0.020} ,{"ItemKnife","military",0.010} ,{"ItemGPS","weapon",0.010} ,{"ItemMap","military",0.010} ,{"Binocular_Vector","military",0.010} ,{"DZ_ALICE_Pack_EP1","object",0.030} ,{"DZ_TK_Assault_Pack_EP1","object",0.020} ,{"DZ_British_ACU","object",0.020} ,{"DZ_CivilBackpack_EP1","object",0.020} ,{"DZ_Backpack_EP1","object",0.010} ,{"DZ_LargeGunBag_EP1","object",0.010} ,{"","medical",0.050} ,{"","generic",0.050} ,{"","military",0.130} ,{"PipeBomb","magazine",0.010} ,{"Sa58V_RCO_EP1","weapon",0.010} ,{"Sa58V_CCO_EP1","weapon",0.010} ,{"G36_C_SD_camo","weapon",0.010} ,{"M40A3","weapon",0.010} ,{"100Rnd_762x54_PK","magazine",0.010} ,{"","militaryclothes",0.050} ,{"WeaponHolder_ItemMachete","object",0.020} ,{"SCAR_H_LNG_Sniper_SD","weapon",0.010} ,{"2000Rnd_762x51_M134","magazine",0.010} ,{"KSVK_DZE","weapon",0.010} ,{"m240_scoped_EP1_DZE","weapon",0.010} }; }; #include "CfgLootPos.hpp" };