class Land_CamoNet_EAST_EP1; class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1 { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,9,0}; displayName = $STR_EPOCH_DESERTCAMONET; vehicleClass = "DayZ Epoch Buildables"; removeoutput[] = {{"desert_net_kit",1}}; }; class WinterCamoNet_DZ: Land_CamoNet_EAST_EP1 { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,9,0}; model = "\z\addons\dayz_epoch_v\props\nets\CamoNet_EAST.p3d"; displayName = $STR_EPOCH_WINTERCAMONET; vehicleClass = "DayZ Epoch Buildables"; removeoutput[] = {{"winter_net_kit",1}}; }; class Land_CamoNet_EAST; class ForestCamoNet_DZ: Land_CamoNet_EAST { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,9,0}; displayName = $STR_EPOCH_FORESTCAMONET; vehicleClass = "DayZ Epoch Buildables"; removeoutput[] = {{"forest_net_kit",1}}; }; class WinterLargeCamoNet_DZ: Land_CamoNet_EAST { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,9,0}; model = "\z\addons\dayz_epoch_v\props\nets\CamoNetB_EAST.p3d"; displayName = $STR_EPOCH_LARGEWINTERCAMONET; vehicleClass = "Fortifications"; removeoutput[] = {{"winter_large_net_kit",1}}; }; class Land_CamoNetB_EAST_EP1; class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1 { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,9,0}; displayName = $STR_EPOCH_LARGEDESERTCAMONET; vehicleClass = "DayZ Epoch Buildables"; removeoutput[] = {{"desert_large_net_kit",1}}; }; class Land_CamoNetB_EAST; class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST { armor = 300; destrType = "DestructNo"; scope = 2; offset[] = {0,9,0}; displayName = $STR_EPOCH_LARGEFORESTCAMONET; vehicleClass = "DayZ Epoch Buildables"; removeoutput[] = {{"forest_large_net_kit",1}}; };