Residential[] = { //Weapons {Loot_WEAPON, 4, Makarov_DZ}, {Loot_WEAPON, 3, M1911_DZ}, {Loot_WEAPON, 3, Revolver_DZ}, {Loot_WEAPON, 2, MR43_DZ}, {Loot_WEAPON, 2, Winchester1866_DZ}, {Loot_WEAPON, 1, LeeEnfield_DZ}, {Loot_WEAPON, 1, Mosin_DZ}, {Loot_WEAPON, 6, MeleeBaseBallBat}, //Tools {Loot_WEAPON, 1, ItemMap}, {Loot_WEAPON, 5, ItemWatch}, {Loot_WEAPON, 6, ItemFlashlight}, {Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 3, ItemShovel}, {Loot_WEAPON, 1, ItemDIY_wood}, {Loot_WEAPON, 1, ItemDIY_Gate}, //Backpacks {Loot_BACKPACK, 3, DZ_BP_VestPouch}, {Loot_BACKPACK, 2.5, DZ_BP_Patrol}, {Loot_BACKPACK, 2, DZ_BP_Assault}, {Loot_BACKPACK, 1.5, DZ_BP_Survival}, {Loot_BACKPACK, 1, DZ_BP_Alice}, //Other {Loot_MAGAZINE, 0.5, ItemPadlock}, {Loot_PILE, 6, AmmoCivilian, 1, 2}, {Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 3, AttachmentsGeneric}, {Loot_GROUP, 3, Matchbox}, {Loot_GROUP, 8, Generic} };