class Industrial : Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = { "z_worker1", "z_worker2", "z_worker3", "z_new_worker2", "z_new_worker3", "z_new_worker4" }; lootChance = 0.3; lootGroup = Industrial; }; class Land_Ind_Workshop01_01 : Industrial { zedPos[] = { {-0.661621,-0.498047,-1.29883}, {1.24536,0.464844,-1.29498}, {0.59668,-2.43066,-1.29449} }; lootPos[] = { {0.59668,-2.43066,-1.29449}, {1.24536,0.464844,-1.29498}, {-0.661621,-0.498047,-1.29883} }; }; class Land_Ind_Garage01 : Industrial { zedPos[] = { {2.47778,-1.12793,-1.23743}, {-0.580322,-1.49609,-1.23523}, {1.32104,1.63184,-1.23218}, {-0.834229,2.75684,-1.22571} }; lootPos[] = { {-0.580322,-1.49609,-1.23523}, {-0.834229,2.75684,-1.22571}, {2.47778,-1.12793,-1.23743}, {1.32104,1.63184,-1.23218} }; }; class Land_Ind_Workshop01_02 : Industrial { zedPos[] = { {1.15479,-0.554688,-1.42944}, {-1.18579,-0.178711,-1.42859}, {-0.661377,1.10352,-1.42688} }; lootPos[] = { {1.15479,-0.554688,-1.42944}, {-1.18579,-0.178711,-1.42859}, {-0.661377,1.10352,-1.42688} }; }; class Land_Ind_Workshop01_04 : Industrial { zedPos[] = { {-1.37415,4.18896,-1.53123}, {-1.06677,2.69531,-1.53062}, {0.695435,4.24561,-1.52934}, {-1.05566,-4.08398,-1.51927}, {0.79248,-4.60742,-1.49341}, {-1.84424,-6.1709,-1.44427}, {1.43774,-6.59424,-1.41742} }; lootPos[] = { {-1.37415,4.18896,-1.53123}, {0.695435,4.24561,-1.52934}, {-1.06677,2.69531,-1.53062}, {0.79248,-4.60742,-1.49341}, {-1.84424,-6.1709,-1.44427}, {-1.05566,-4.08398,-1.51927}, {1.43774,-6.59424,-1.41742} }; }; class Land_Ind_Workshop01_L : Industrial { zedPos[] = { {2.54688,-2.17773,-1.31482}, {0.903809,-2.58984,-1.31418}, {3.81299,-4.27051,-1.31345}, {1.72021,-3.75586,-1.31332}, {-0.813477,3.56348,-1.30765}, {-2.38379,2.36133,-1.30405}, {-3.21143,4.7793,-1.30246} }; lootPos[] = { {-3.21143,4.7793,-1.30246}, {-0.813477,3.56348,-1.30765}, {-2.38379,2.36133,-1.30405}, {3.81299,-4.27051,-1.31345}, {0.903809,-2.58984,-1.31418}, {2.54688,-2.17773,-1.31482}, {1.72021,-3.75586,-1.31332} }; }; class Land_Hangar_2 : Industrial { zedPos[] = { {1.79614,7.12695,-2.56329}, {11.9399,7.90918,-2.56323}, {5.98828,-2.6123,-2.56323}, {-8.96973,-4.34961,-2.56323}, {-0.560791,-7.5957,-2.56317}, {10.1245,-6.48926,-2.56311}, {-11.8945,10.541,-2.56311} }; lootPos[] = { {10.1245,-6.48926,-2.56311}, {11.9399,7.90918,-2.56323}, {1.79614,7.12695,-2.56329}, {-11.8945,10.541,-2.56311}, {-8.96973,-4.34961,-2.56323}, {-0.560791,-7.5957,-2.56317}, {5.98828,-2.6123,-2.56323} }; }; class Land_A_FuelStation_Build : Industrial { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; zedPos[] = { {-1.23218,1.26758,-1.57458}, {1.67871,-0.918945,-1.57458}, {1.82349,0.769531,-1.57458}, {-1.31885,-0.655273,-1.57446} }; lootPos[] = { {-1.31885,-0.655273,-1.57446}, {1.82349,0.769531,-1.57458}, {1.67871,-0.918945,-1.57458}, {-1.23218,1.26758,-1.57458} }; }; class Land_Shed_Ind02 : Industrial { zedPos[] = { {4.44653,9.67578,-4.66602}, {-2.28149,-5.67188,-4.65601}, {4.41162,2.65137,-1.27954}, {-3.44482,12.2129,-1.27704}, {-0.437988,11.6953,-1.2764} }; lootPos[] = { {-2.28149,-5.67188,-4.65601}, {4.44653,9.67578,-4.66602}, {4.41162,2.65137,-1.27954}, {-0.437988,11.6953,-1.2764}, {-3.44482,12.2129,-1.27704} }; }; class Land_Misc_PowerStation : Industrial { zedPos[] = { {4.22803,-1.19922,-1.28812}, {4.09863,4.89746,-1.25742} }; lootPos[] = { {4.09863,4.89746,-1.25742}, {4.22803,-1.19922,-1.28812} }; }; class Land_Shed_W01 : Industrial { zedPos[] = { {-1.52832,-0.249023,-1.41138} }; lootPos[] = { {-1.52832,-0.249023,-1.41138} }; }; class Land_Tovarna2 : Industrial { zedPos[] = { {-12.0674,2.57031,-5.62714}, {-6.39404,-8.25293,-5.62549}, {0.234375,1.72266,-5.59778}, {-10.854,-6.9209,-5.56561}, {-6.77686,-1.73828,-5.56012}, {-2.03516,6.61426,-5.55927}, {-4.89844,6.62988,-5.55927}, {-11.627,7.19629,-5.5592}, {6.22021,-3.94824,-4.61829}, {-3.74561,2.9043,-3.9967}, {-7.14746,8.45313,-2.31165}, {-12.7241,4.10254,-2.3114}, {-12.8682,1.44434,-2.31134}, {-4.55859,5.21777,-2.30164}, {-4.00293,8.9707,-2.30151}, {-12.4126,8.12402,-2.27142}, {-12.1294,-0.157227,0.354309}, {-8.81348,-0.453125,0.381226}, {-4.67676,7.32715,1.57178}, {-11.4702,2.91211,1.59656}, {-11.0664,8.12988,1.60657}, {-2.68555,3.43945,3.37433}, {-13.1958,-8.95898,3.38428} }; lootPos[] = { {-11.63,7.2,-5.56}, {-12.07,2.57,-5.63}, {-4.9,6.63,-5.56}, {-3.75,2.91,-4}, {-12.87,1.44,-2.31}, {-12.41,8.12,-2.27}, {-12.72,4.1,-2.31}, {-4,8.97,-2.3}, {-7.15,8.45,-2.31}, {-4.56,5.22,-2.3}, {-11.47,2.91,1.6}, {-11.07,8.13,1.61}, {-4.68,7.33,1.57}, {-2.69,3.44,3.37}, {-13.2,-8.96,3.38}, {-8.81,-0.45,0.38}, {-12.13,-0.16,0.35}, {-2.04,6.61,-5.56}, {0.23,1.72,-5.6}, {6.22,-3.95,-4.62}, {-6.39,-8.25,-5.63}, {-10.85,-6.92,-5.57}, {-6.78,-1.74,-5.56}, {8.44,0.52,-4.62}, {2.1,6.56,-5.58}, {-8.62,6.18,-5.56}, {-9.26,7.01,-2.23}, {-6.39,-0.48,6.45}, {-4.37,-3.18,6.58}, {-9.32,-1.18,6.56}, {-10.16,7.67,6.56}, {-2.09,-7.35,6.57}, {0.91,1.59,6.56}, {-1.2,6.85,6.58} }; }; class Land_Ind_Vysypka : Industrial { zedPos[] = { {-6.26709,26.7344,-4.9772}, {1.64697,23.4033,-4.97098}, {7.146,3.9248,-4.96973}, {4.63623,-12.1621,-4.9697}, {0.487793,4.9541,-4.9686}, {-6.30127,2.92969,-4.96838}, {1.08203,-0.407227,-4.96802}, {-5.07617,-16.4658,-4.96759}, {-0.0336914,-10.8203,-4.96686} }; lootPos[] = { {0.487793,4.9541,-4.9686}, {1.08203,-0.407227,-4.96802}, {-0.0336914,-10.8203,-4.96686}, {-5.07617,-16.4658,-4.96759}, {-6.30127,2.92969,-4.96838}, {-6.26709,26.7344,-4.9772}, {1.64697,23.4033,-4.97098}, {7.146,3.9248,-4.96973}, {4.63623,-12.1621,-4.9697} }; }; class Land_A_BuildingWIP : Industrial { zedPos[] = { {-12.6382,0.492188,-6.53247}, {15.4502,-0.316406,-6.52979}, {-15.563,-5.17871,-6.50513}, {-16.0015,-9.80957,-6.50415}, {-14.5049,-8.13086,-6.49951}, {14.771,7.2959,-6.47754}, {-4.62646,4.52344,-6.45264}, {0.944824,-2.30176,-6.43042}, {7.28076,3.20898,-6.4104}, {9.75732,10.1123,-6.4082}, {20.4893,2.31836,-4.52576}, {2.22461,-9.21582,-2.53406}, {-16.3184,-8.35645,-2.53357}, {-8.92041,-7.18848,-2.53308}, {17.3125,-3.09961,-2.53271}, {10.7061,-6.51563,-2.53259}, {-17.8853,6.63281,-2.53186}, {-23.1982,8.44629,-2.53186}, {-17.1982,9.58594,-2.53174}, {-21.3066,-6.79297,-2.53174}, {-21.6021,-1.79297,-2.53174}, {-4.99121,9.80957,-2.53174}, {14.0864,7.43945,-2.52686}, {-13.8184,3.99023,1.47827}, {10.5786,-6.84863,1.4812}, {-20.6992,-16.9766,1.48291}, {-15.9497,-6.17578,1.48804}, {-3.19141,-2.49414,1.49414}, {-15.415,-13.3896,5.4668} }; lootChance = 0.5; lootPos[] = { {-4.62646,4.52344,-6.45264}, {-12.6382,0.492188,-6.53247}, {-14.5049,-8.13086,-6.49951}, {-16.0015,-9.80957,-6.50415}, {-15.563,-5.17871,-6.50513}, {0.944824,-2.30176,-6.43042}, {7.28076,3.20898,-6.4104}, {9.75732,10.1123,-6.4082}, {14.771,7.2959,-6.47754}, {15.4502,-0.316406,-6.52979}, {20.4893,2.31836,-4.52576}, {17.3125,-3.09961,-2.53271}, {10.7061,-6.51563,-2.53259}, {2.22461,-9.21582,-2.53406}, {-8.92041,-7.18848,-2.53308}, {-16.3184,-8.35645,-2.53357}, {-21.3066,-6.79297,-2.53174}, {-21.6021,-1.79297,-2.53174}, {-17.8853,6.63281,-2.53186}, {-23.1982,8.44629,-2.53186}, {-17.1982,9.58594,-2.53174}, {-4.99121,9.80957,-2.53174}, {14.0864,7.43945,-2.52686}, {10.5786,-6.84863,1.4812}, {-3.19141,-2.49414,1.49414}, {-13.8184,3.99023,1.47827}, {-15.9497,-6.17578,1.48804}, {-20.6992,-16.9766,1.48291}, {-15.415,-13.3896,5.4668} }; }; class Land_Misc_Cargo1Ao : Industrial { zedPos[] = { {0.00976563,0.19043,-1.09224}, {0.012207,2.19263,-1.09224}, {0.48877,-1.61377,-1.09224} }; lootPos[] = { {0.48877,-1.61377,-1.09224}, {0.012207,2.19263,-1.09224}, {0.00976563,0.19043,-1.09224} }; }; class Land_Misc_Cargo1Bo : Industrial { zedPos[] = { {0.223389,-0.580078,-1.09222}, {-0.322021,1.68555,-1.09222}, {0.548584,-1.96289,-1.09222} }; lootPos[] = { {-0.322021,1.68555,-1.09222}, {0.548584,-1.96289,-1.09222}, {0.223389,-0.580078,-1.09222} }; }; class Land_telek1 : Industrial { maxRoaming = 0; zedPos[] = { {-0.114014,0.609375,13.9082}, {-1.54883,-0.761719,13.9082} }; lootChance = 0.5; lootPos[] = { {-0.114014,0.609375,13.9082}, {-1.54883,-0.761719,13.9082} }; }; class Land_Rail_House_01 : Industrial { zedPos[] = { {0.487793,3.38867,-1.28265}, {-1.82178,3.10938,-1.28265}, {2.81152,3.61426,-1.28265} }; lootPos[] = { {2.81152,3.61426,-1.28265}, {-1.82178,3.10938,-1.28265}, {0.487793,3.38867,-1.28265} }; }; class Land_Barn_Metal : Industrial { zedPos[] = { {1.78223,7.49902,-5.44214}, {-3.16846,14.9141,-5.44214}, {-4.52295,-18.5713,-5.44214}, {7.79883,20.1406,-5.44214}, {-8.45898,-8.43848,-5.44214}, {8.87207,-23.2041,-5.44214}, {-2.00244,-3.19043,5.40768}, {10.2598,22.709,5.57785}, {-9.37109,-22.1816,5.57785} }; lootPos[] = { {-2.00244,-3.19043,5.40768}, {-9.37109,-22.1816,5.57785}, {10.2598,22.709,5.57785}, {7.79883,20.1406,-5.44214}, {8.87207,-23.2041,-5.44214}, {-4.52295,-18.5713,-5.44214}, {-8.45898,-8.43848,-5.44214}, {1.78223,7.49902,-5.44214}, {-3.16846,14.9141,-5.44214} }; }; class Land_Ind_Expedice_1 : Industrial { maxRoaming = 0; zedPos[] = { {5.66846,-18.3174,-5.75726}, {0.120605,13.0664,-5.6839}, {1.67725,2.15137,-5.6839}, {-0.315918,13.1416,-3.48672}, {-11.7915,-13.8818,-3.48672}, {-6.87695,-18.2285,-3.48672}, {-0.5625,13.8926,9.71017} }; lootPos[] = { {-6.87695,-18.2285,-3.48672}, {-0.315918,13.1416,-3.48672}, {-0.5625,13.8926,9.71017}, {5.66846,-18.3174,-5.75726}, {1.67725,2.15137,-5.6839}, {-11.7915,-13.8818,-3.48672}, {0.120605,13.0664,-5.6839} }; }; class Land_A_CraneCon : Industrial { maxRoaming = 0; zedPos[] = { {-7.78271,-1.56445,10.621} }; lootPos[] = { {-7.78271,-1.56445,10.621} }; }; class Land_Ind_Mlyn_03 : Industrial { maxRoaming = 0; zedPos[] = { {-3.09521,-2.06934,-4.17218}, {-5.604,4.47461,-4.17218}, {2.34961,-5.01953,9.02472} }; lootPos[] = { {-5.604,4.47461,-4.17218}, {-3.09521,-2.06934,-4.17218}, {2.34961,-5.01953,9.02472} }; lootChance = 0.2; }; class Rubbish5 : Industrial { maxRoaming = 0; zedPos[] = { {-0.369629,0.078125,-0.274689} }; lootChance = 0.1; lootPos[] = { {-0.369629,0.078125,-0.274689} }; }; class Land_komin : Industrial { maxRoaming = 0; zedPos[] = { {0.126953,2.88086,12.4362} }; lootChance = 0.5; lootPos[] = { {0.126953,2.88086,12.4362} }; }; class Land_Ind_Pec_01 : Industrial { maxRoaming = 0; zedPos[] = { {-1.73682,-10.9668,-22.3766}, {3.95752,-12.5781,-17.425}, {-0.951172,-0.967773,-3.83344}, {-0.181641,15.7451,0.253754}, {-0.237793,-13.3857,6.21796}, {-6.78613,-7.21973,14.7371} }; lootChance = 0.2; lootPos[] = { {-1.73682,-10.9668,-22.3766}, {3.95752,-12.5781,-17.425}, {-0.951172,-0.967773,-3.83344}, {-0.181641,15.7451,0.253754}, {-0.237793,-13.3857,6.21796}, {-6.78613,-7.21973,14.7371} }; }; class Land_Ind_SiloVelke_01 : Industrial { maxRoaming = 0; zedPos[] = { {2.62646,7.77051,-5.45245}, {-10.4751,0.642578,11.8912}, {-5.62451,3.42188,11.8912}, {-1.60742,8.15918,21.9993} }; lootChance = 0.2; lootPos[] = { {2.62646,7.77051,-5.45245}, {-5.62451,3.42188,11.8912}, {-10.4751,0.642578,11.8912}, {-1.60742,8.15918,21.9993} }; }; class Land_Misc_Garb_Heap_EP1 : Industrial { maxRoaming = 0; zedPos[] = { {-0.625488,-0.126953,-0.255127} }; lootChance = 0.1; lootPos[] = { {-0.625488,-0.126953,-0.255127} }; }; class Land_Shed_M02 : Industrial { maxRoaming = 0; zedPos[] = { {-0.0136719,-1.44629,-1.54199} }; lootChance = 0.2; lootPos[] = { {-0.0136719,-1.44629,-1.54199} }; }; class Fort_Barricade : Industrial { maxRoaming = 0; zedPos[] = { {0.241211,-1.00488,-0.244537} }; lootChance = 0.1; lootPos[] = { {0.241211,-1.00488,-0.244537} }; }; class Land_Misc_Rubble_EP1 : Industrial { maxRoaming = 0; zedPos[] = { {0.622559,0.367188,-0.0337219} }; lootChance = 0.1; lootPos[] = { {0.622559,0.367188,-0.0337219} }; }; class Land_A_Crane_02b : Industrial { maxRoaming = 0; lootChance = 0.4; lootPos[] = { {-3.4707,-0.149414,-6.06299}, {-10.9609,-0.0419922,-5.6626}, {-9.85547,-0.046875,0.922455} }; }; class datsun01Wreck : Industrial { maxRoaming = 0; lootChance = 0.2; lootPos[] = { {0.0239258,1.51465,-0.141052} }; }; class UralWreck : Industrial { maxRoaming = 0; lootChance = 0.2; lootPos[] = { {-0.27,1.32,-1.19} }; }; class Land_Misc_GContainer_Big : Industrial { maxRoaming = 0; zedPos[] = { {2.28223,0.792969,0.0986633} }; lootChance = 0.2; lootPos[] = { {2.28223,0.792969,0.0986633} }; }; class Land_trafostanica_velka : Industrial { maxRoaming = 1; zedPos[] = { {-0.688965,5.47168,-2.61597}, {0.803223,6.91602,-2.61597}, {1.89258,-1.68164,-2.61597}, {-2.82227,-6.4502,-2.61597} }; lootChance = 0.4; lootPos[] = { {-0.688965,5.47168,-2.61597}, {0.803223,6.91602,-2.61597}, {1.89258,-1.68164,-2.61597}, {-2.82227,-6.4502,-2.61597} }; }; class Misc_TyreHeap : Industrial { maxRoaming = 0; zedPos[] = { {0.46,-0.2,0.24} }; lootChance = 0.1; lootPos[] = { {0.46,-0.2,0.24} }; }; class Land_sara_hasic_zbroj : Industrial { zedPos[] = { {0.14,1.76,-2.65}, {-0.94,-0.97,-2.65}, {1.86,-0.47,-2.65}, {2.69,-2.12,-2.65}, {-3.02,-1.3,-2.65}, {4.97,-1.94,-2.65}, {5.67,1.09,-2.65} }; lootChance = 0.4; lootPos[] = { {5.67,1.09,-2.65}, {4.97,-1.94,-2.65}, {2.69,-2.12,-2.65}, {1.86,-0.47,-2.65}, {0.14,1.76,-2.65}, {-3.02,-1.3,-2.65}, {-0.94,-0.97,-2.65} }; }; class Land_Ind_Quarry : Industrial { zedPos[] = { {0.74,-10.68,-7.48}, {-2.97,-15.79,-7.48}, {6.12,6.62,-7.48}, {6.38,9.22,-7.48}, {-7.11,3.25,-7.48} }; lootPos[] = { {-4.53,-6.8,5.25}, {-4.36,16.23,5.26}, {0.74,-10.68,-7.48}, {-2.97,-15.79,-7.48}, {-7.11,3.25,-7.48}, {6.12,6.62,-7.48}, {6.38,9.22,-7.48} }; };