class Hospital : Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 4; zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 0.4; lootGroup = Hospital; }; class Land_A_Hospital : Hospital { lootPos[] = {{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184}}; zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}}; }; class MASH : Hospital { maxRoaming = 1; zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"}; lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}}; zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}}; }; class MASH_EP1 : MASH { }; class USMC_WarfareBFieldhHospital : MASH { minRoaming = 1; maxRoaming = 3; lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}}; zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}}; }; class RU_WarfareBFieldhHospital : MASH { lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}}; zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}}; lootChance = 0.3; minRoaming = 2; maxRoaming = 3; };