private ["_amm"]; _amm=_this select 4; _this call (call compile GetText (configFile >> "CfgAmmo" >> _amm >> "muzzleEffect")); //Handle combat in vehicle if (player in (crew (_this select 0))) then { if (player getVariable ["inCombat",false]) then { player setVariable ["inCombat",true,true]; }; player setVariable["combattimeout", diag_tickTime + 30, false]; };