class Saw_DZE: ItemCore { scope = 2; displayName = $STR_EQUIP_SAW; descriptionShort = $STR_EQUIP_SAW_DESC; picture = "\dayz_epoch_c\icons\tools\ItemSaw.paa"; model = "\z\addons\dayz_epoch_w\items\handsaw.p3d"; }; class SawBroken_DZE: ItemCore { scope = 2; displayName = $STR_EQUIP_SAW_BROKEN; descriptionShort = $STR_EQUIP_SAW_BROKEN_DESC; picture = "\dayz_epoch_c\icons\tools\ItemSawBroken.paa"; model = "\z\addons\dayz_epoch_w\items\handsaw.p3d"; class ItemActions { class Repair { text = $STR_ACTIONS_FIX_SAW; script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {}; outputweapons[] = {"Saw_DZE"}; input[] = {{"PartGeneric",1}}; inputweapons[] = {"SawBroken_DZE"}; }; }; };