class FoodBioMeat: FoodEdible { scope = public; displayName = "Bio Meat"; model = "\z\addons\dayz_epoch\models\biomeat_can.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_biomeat_CA.paa"; descriptionShort = "Bio Meat: A very good source of nutrition, and a very high chance of infection. Eat at own risk."; bloodRegen = 1600; }; // new DZE harvested food class FoodPumpkin : FoodEdible { scope = public; count = 1; bloodRegen = 100; displayName = "Pumpkin"; descriptionShort = "Pumpkin"; weight = 1; model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; class ItemActions { class Crafting { text = "Craft Pumpkin Seeds"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {""}; requiretools[] = {"ItemKnife"}; output[] = {{"ItemPumpkinSeed",5}}; input[] = {{"FoodPumpkin",1}}; }; }; }; class FoodSunFlowerSeed : FoodEdible { scope = public; count = 1; bloodRegen = 100; displayName = "Bag of Sunflower Seeds"; descriptionShort = "Bag of Sunflower Seeds"; weight = 0.1; model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; };