/* DayZ Epoch Vehicle Upgrades Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]}; // look for nearest empty vehicle _findNearestVehicles = nearestObjects [player, ["LandVehicle"], 10]; _findNearestVehicle = []; { if (alive _x and (count (crew _x)) == 0) exitWith { _findNearestVehicle set [(count _findNearestVehicle),_x]; }; } foreach _findNearestVehicles; _IsNearVehicle = count (_findNearestVehicle); if (_IsNearVehicle >= 1) then { _vehicle = _findNearestVehicle select 0; _notNearestPlayer = _vehicle call dze_isnearest_player; if (!isNull _vehicle and local _vehicle and !_notNearestPlayer) then { _classname = typeOf _vehicle; // lookup vehicle and find if any upgrades are available _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeVehicle"); if ((count _upgrade) > 0) then { _newclassname = _upgrade select 0; _requirements = _upgrade select 1; _missingQty = 0; _missing = ""; _proceed = true; { _itemIn = _x select 0; _countIn = _x select 1; _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player; if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; }; } forEach _requirements; if (_proceed) then { player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; _temp_removed_array = []; _removed_total = 0; _tobe_removed_total = 0; { _removed = 0; _itemIn = _x select 0; _countIn = _x select 1; // diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn]; _tobe_removed_total = _tobe_removed_total + _countIn; { if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if(_num_removed >= 1) then { _temp_removed_array set [count _temp_removed_array,_x]; }; }; } forEach magazines player; } forEach _requirements; // all parts removed proceed if (_tobe_removed_total == _removed_total) then { _objectID = _vehicle getVariable ["ObjectID","0"]; _objectUID = _vehicle getVariable ["ObjectUID","0"]; if(_objectID == "0" && _objectUID == "0") then { cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"]; } else { // Get position _location = getposATL _vehicle; // Get direction _dir = getDir _vehicle; // Current charID _objectCharacterID = _vehicle getVariable ["CharacterID","0"]; PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player]; publicVariableServer "PVDZE_veh_Upgrade"; cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"]; }; } else { {player addMagazine _x;} forEach _temp_removed_array; cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"]; }; } else { cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"]; }; } else { cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"]; }; } else { cutText [(localize "STR_EPOCH_PLAYER_27"), "PLAIN DOWN"]; }; DZE_ActionInProgress = false;