private ["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_btnAbortText"]; disableSerialization; waitUntil { _display = findDisplay 49; !isNull _display; }; _btnRespawn = _display displayCtrl 1010; _btnAbort = _display displayCtrl 104; _btnRespawn ctrlEnable false; _btnAbort ctrlEnable false; _btnAbortText = ctrlText _btnAbort; _timeOut = 0; _timeMax = diag_tickTime+10; dayz_lastCheckBit = time; // if(r_player_dead) exitWith {_btnAbort ctrlEnable true;}; if(r_fracture_legs && !r_player_dead) then {_btnRespawn ctrlEnable true;}; //force gear save if (!r_player_dead and time - dayz_lastCheckBit > 10) then { call dayz_forceSave; }; _sleep = 1; while {!isNull _display} do { switch true do { case (!r_player_dead and {isPlayer _x} count (player nearEntities ["AllVehicles", 12]) > 1) : { _btnAbort ctrlEnable false; cutText [localize "str_abort_playerclose", "PLAIN DOWN"]; _sleep = 1; }; case (!r_player_dead and !canbuild) : { _btnAbort ctrlEnable false; cutText [(localize "str_epoch_player_12"), "PLAIN DOWN"]; _sleep = 1; }; case (!r_player_dead and player getVariable["combattimeout", 0] >= time) : { _btnAbort ctrlEnable false; //cutText ["Cannot Abort while in combat!", "PLAIN DOWN"]; cutText [localize "str_abort_playerincombat", "PLAIN DOWN"]; _sleep = 1; }; case (_timeOut < _timeMax) : { _btnAbort ctrlEnable false; _btnAbort ctrlSetText format["%1 (in %2)", _btnAbortText, (ceil ((_timeMax - diag_tickTime)*10)/10)]; cutText ["", "PLAIN DOWN"]; _sleep = 0.1; }; default { _btnAbort ctrlEnable true; _btnAbort ctrlSetText _btnAbortText; cutText ["", "PLAIN DOWN"]; _sleep = 1; }; }; sleep _sleep; _timeOut = diag_tickTime; }; cutText ["", "PLAIN DOWN"];