private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"]; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;}; dayz_actionInProgress = true; // Test cannot lock while another player is nearby //_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; //if(_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_104" call dayz_rollingMessages;}; // [part_out,part_in, qty_out, qty_in, loc]; _activatingPlayer = player; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "buy") then { _qty = {_x == _part_in} count magazines player; } else { _obj = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance]; _qty = count _obj; _bos = 1; }; if (_qty >= _qty_in) then { localize "str_epoch_player_105" call dayz_rollingMessages; player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; localize "str_epoch_player_106" call dayz_rollingMessages; }; if (_finished) then { // Double check for items if(_buy_o_sell == "buy") then { _qty = {_x == _part_in} count magazines player; } else { _obj = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance]; _qty = count _obj; }; if (_qty >= _qty_in) then { //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; if (isNil "_obj") then { _obj = "Unknown Vehicle" }; PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity]; publicVariableServer "PVDZE_obj_Trade"; //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; waitUntil {!isNil "dayzTradeResult"}; //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; if(dayzTradeResult == "PASS") then { if(_buy_o_sell == "buy") then { _result = call epoch_generateKey; if (_result select 0) then { _removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); if(_removed == _qty_in) then { _dir = round(random 360); // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { _location = getPosATL (_helipad select 0); } else { _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) _sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0]; _sign setPos _location; _location = [_sign] call FNC_GetPos; [_part_out,_sign] call fn_waitForObject; PVDZE_veh_Publish2 = [[_dir,_location],_part_out,false,_result select 1,_activatingPlayer,dayz_authKey]; publicVariableServer "PVDZE_veh_Publish2"; format["Bought %3 for %1 %2, key added to toolbelt.",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages; } else { player removeMagazine (_result select 1); }; } else { localize "str_epoch_player_107" call dayz_rollingMessages; }; } else { _obj = _obj select 0; _okToSell = true; if(!local _obj) then { _okToSell = false; }; if(_okToSell && !isNull _obj && alive _obj) then { for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey]; publicVariableServer "PVDZ_obj_Destroy"; //deleteVehicle _obj; format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages; } else { localize "str_epoch_player_245" call dayz_rollingMessages; }; }; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; } else { format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages; }; dayzTradeResult = nil; }; }; } else { _needed = _qty_in - _qty; if(_buy_o_sell == "buy") then { format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages; } else { format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages; }; }; dayz_actionInProgress = false;