/* lootParams defines how loot items are placed around the crash site. http://i.imgur.com/CYj2ooF.png 0 offset center in local space 1 angle rotation in degrees 2 x min minimum distance on the x axis 3 z min minimum distance on the z axis 4 max maximum distance */ class CrashSite : House { icon = "ca\Misc_E\data\Icons\Icon_uh60_wreck_CA"; mapSize = 15; vehicleClass = "Wrecks"; class EventHandlers { init = "if (!isDedicated) then { (_this select 0) execVM 'z\addons\dayz_code\compile\crashsite_fire.sqf' };"; }; }; class CrashSite_RU : CrashSite { scope = public; displayname = $STR_EPOCH_CRASHSITE1; model = "\z\addons\dayz_communityassets\crashsite\mi8\mi8_ru.p3d"; lootParams[] = {{0.6, -4.5, 0}, 7, 2.5, 5, 7}; }; class CrashSite_UN : CrashSite_RU { displayname = $STR_EPOCH_CRASHSITE2; model = "\z\addons\dayz_communityassets\crashsite\mi8\mi8_un.p3d"; }; class CrashSite_US : CrashSite { scope = public; displayname = $STR_EPOCH_CRASHSITE3; model = "\ca\air2\uh1y\uh1y_crashed.p3d"; hiddenSelections[] = {"zasleh"}; smoke[] = {-0.8,-2.3,2}; lootParams[] = {{-1, -3.5, 0}, 0, 1.8, 3.5, 7}; }; class CrashSite_EU : CrashSite { scope = public; displayname = $STR_EPOCH_CRASHSITE4; model = "\z\addons\dayz_communityassets\crashsite\hc3\hc3.p3d"; lootParams[] = {{-0.4, -0.5, 0}, 4, 2.5, 7.5, 7}; };