#ifndef _INCLUDE_GUARD_LOOT #define _INCLUDE_GUARD_LOOT #include "\z\addons\dayz_code\Configs\CfgLoot\LootDefines.hpp" #define Loot_GetGroup(name) (dz_loot_groups find (name)) #define Loot_Select(group, count) ([group, count] call dz_fn_loot_select) #define Loot_SelectSingle(group) (Loot_Select(group, 1) select 0) #define Loot_Spawn(def, loc, class) ([def, loc, class] call dz_fn_loot_spawn) #define Loot_SpawnGroup(group, loc, class) ([group, loc, class] call dz_fn_loot_spawnGroup) #define Loot_Insert(unit, group, count) ([unit, group, count] call dz_fn_loot_insert) #define Loot_InsertCargo(object, group, count) ([object, group, count] call dz_fn_loot_insertCargo) #endif