// DayZ Epoch Breath Fog by JasonTM // Credit to tpw for Simple Breath Fog: http://www.armaholic.com/page.php?id=13307 // Credit to Sumrak for DZN Breath Fog. private ["_int","_pos","_b","_arr"]; _int = .04; // intensity of breath fog (0 to 1). The higher the number the less transparent. if !(isNil "DZE_WeatherDebugTime") then {diag_log format ["Breath fog started at %1",(diag_tickTime - DZE_WeatherDebugTime)];}; while {!DZE_WeatherEndThread} do { _arr = []; { if (isPlayer _x) then { _pos = _x selectionposition "neck"; _b = "#particlesource" createVehicleLocal (getPos _x); _b setparticleparams [["\ca\data\particleeffects\universal\universal.p3d", 16, 12, 13, 0], "", "Billboard", 0.5, 0.5, [_pos select 0, (_pos select 1) + 0.15, _pos select 2], [0, 0.2, -0.2], 1, 1.275, 1, 0.2, [0, 0.2, 0], [[1, 1, 1, _int], [1, 1, 1, 0.01], [1, 1, 1, 0]], [1000], 1, 0.04, "", "", _x]; _b setparticlerandom [2, [0, 0, 0], [0.25, 0.25, 0.25], 0, 0.5, [0, 0, 0, 0.1], 0, 0, 10]; _b setdropinterval 0.001; _arr = _arr + [_b]; }; } count (player nearEntities ["CAManBase",300]); // It's better for performance to have each client use createVehicleLocal on nearby player objects. uiSleep 0.5; { deletevehicle _x; // delete the particle sources. } count _arr; uiSleep (2 + random 1); }; if !(isNil "DZE_WeatherDebugTime") then {format ["Breath fog ended at %1",(diag_tickTime - DZE_WeatherDebugTime)];};