class CH_47F_EP1; class CH_47F_EP1_DZ : CH_47F_EP1 { accuracy = 1000; vehicleClass = "Air"; model = "\ca\air_E\CH47\CH_47F"; scope = public; displayName = $STR_VEH_NAME_CH47; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; transportMaxWeapons = 10; transportMaxMagazines = 200; transportmaxbackpacks = 5; class Turrets; class MainTurret; class RightDoorGun; class BackDoorGun; maxSpeed = 293; fuelCapacity = 4043; }; class CH_47F_EP1_DZE: CH_47F_EP1_DZ { class Turrets: Turrets { class MainTurret: MainTurret { body = "mainTurret"; gun = "mainGun"; minElev = -50; maxElev = 30; initElev = -30; minTurn = -3; maxTurn = 173; initTurn = 0; soundServo[] = {"",0.01,1}; animationSourceHatch = ""; stabilizedInAxes = "StabilizedInAxesNone"; gunBeg = "muzzle_1"; gunEnd = "chamber_1"; weapons[] = {"M134"}; magazines[] = {}; gunnerName = $STR_POSITION_CREWCHIEF; gunnerOpticsModel = "\ca\weapons\optika_empty"; gunnerOutOpticsShowCursor = 1; gunnerOpticsShowCursor = 1; gunnerAction = "CH47_Gunner_EP1"; gunnerInAction = "CH47_Gunner_EP1"; commanding = -2; primaryGunner = 0; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.7; minFov = 0.25; maxFov = 1.1; }; gunnerCompartments = "Compartment2"; memoryPointsGetInGunner = "pos gunner"; memoryPointsGetInGunnerDir = "pos gunner dir"; }; class RightDoorGun: MainTurret { body = "Turret2"; gun = "Gun_2"; minElev = -60; maxElev = 30; initElev = -30; minTurn = -173; maxTurn = 3; initTurn = 0; animationSourceBody = "Turret_2"; animationSourceGun = "Gun_2"; stabilizedInAxes = "StabilizedInAxesNone"; selectionFireAnim = "zasleh_1"; proxyIndex = 2; gunnerName = $STR_POSITION_DOORGUNNER; commanding = -3; weapons[] = {"M134_2"}; gunBeg = "muzzle_2"; gunEnd = "chamber_2"; primaryGunner = 0; memoryPointGun = "machinegun_2"; memoryPointGunnerOptics = "gunnerview_2"; }; class BackDoorGun: MainTurret { body = "Turret3"; gun = "Gun_3"; minTurn = 130; maxTurn = 230; initTurn = 180; minElev = -50; maxElev = 50; initElev = 0; animationSourceBody = "Turret_3"; animationSourceGun = "Gun_3"; stabilizedInAxes = "StabilizedInAxesNone"; selectionFireAnim = "zasleh_3"; proxyIndex = 3; gunnerName = $STR_POSITION_REARGUNNER; gunnerOpticsShowCursor = 0; commanding = -1; gunnerAction = "CH47_Gunner01_EP1"; gunnerInAction = "CH47_Gunner01_EP1"; weapons[] = {"M240_veh"}; magazines[] = {}; gunBeg = "muzzle_3"; gunEnd = "chamber_3"; primaryGunner = 1; memoryPointGun = "machinegun_3"; memoryPointGunnerOptics = "gunnerview_3"; }; }; };