class zZombie_new_Base : zZombie_Base { scope = public; glassesEnabled = 0; identityTypes[] = {"Zombie3"}; class TalkTopics {}; languages[] = {}; //Armor * hitpointArmor = Total Armor armor = 10; class Eventhandlers { init = "_this call zombie_initialize;"; local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};"; }; class HitPoints { class HitHead { armor = 0.1; material = -1; name = "head_hit"; passThrough = true; memoryPoint = "pilot"; }; class HitBody : HitHead { armor = 2; name = "body"; memoryPoint = "aimPoint"; }; class HitSpine : HitHead { armor = 2; name = "Spine2"; memoryPoint = "aimPoint"; }; class HitHands : HitHead { armor = 0.5; material = -1; name = "hands"; passThrough = true; }; class HitLArm : HitHands { name = "LeftArm"; memoryPoint = "lelbow"; }; class HitRArm : HitHands { name = "RightArm"; memoryPoint = "relbow"; }; class HitLForeArm : HitHands { name = "LeftForeArm"; memoryPoint = "lwrist"; }; class HitRForeArm : HitHands { name = "RightForeArm"; memoryPoint = "rwrist"; }; class HitLHand : HitHands { name = "LeftHand"; memoryPoint = "LeftHandMiddle1"; }; class HitRHand : HitHands { name = "RightHand"; memoryPoint = "RightHandMiddle1"; }; class HitLegs : HitHands { armor = 10; name = "legs"; memoryPoint = "pelvis"; }; class HitLLeg : HitHands { name = "LeftLeg"; memoryPoint = "lknee"; }; class HitLLegUp : HitHands { name = "LeftUpLeg"; memoryPoint = "lfemur"; }; class HitRLeg : HitHands { name = "RightLeg"; memoryPoint = "rknee"; }; class HitRLegUp : HitHands { name = "RightUpLeg"; memoryPoint = "rfemur"; }; }; }; class z_villager1 : zZombie_new_Base { zombieLoot = "civilian"; model = "\ca\characters2\civil\Villager\Villager"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"}; }; }; class z_villager2 : z_villager1 { hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"}; }; class z_villager3 : z_villager1 { hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"}; }; class z_worker1 : zZombie_new_Base { zombieLoot = "worker"; model = "\Ca\characters_E\Overall\Overall"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"}; class Wounds { tex[] = {}; mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"}; }; }; class z_worker2 : z_worker1 { hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"}; }; class z_worker3 : z_worker1 { hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"}; };