/* Created exclusively for ArmA2:OA - DayZMod. Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (facoptere@gmail.com) */ // check if arg#0 is inside or on the roof of a building // second argument is optional: // - arg#1 is an object: check whether arg#0 is inside (bounding box of) arg#1 // - missing arg#1: check whether arg#0 is inside (bounding box of) the nearest enterable building // - arg#1 is a boolean: check also whether arg#0 is inside (bounding box of) some non-enterable buildings around. Can be used to check if a player or an installed item is on a building roof. // - arg#0 is posATL, arg#1 should be a building private ["_unit","_inside","_building","_size"]; _check = { private ["_inside"]; _building = _this select 0; _point = _this select 1; _inside = false; _offset = 1; // shrink building boundingbox by this length. _relPos = _building worldToModel _point; _boundingBox = boundingBox _building; _min = _boundingBox select 0; _max = _boundingBox select 1; _myX = _relPos select 0; _myY = _relPos select 1; _myZ = _relPos select 2; if ((_myX > (_min select 0)+_offset) and {(_myX < (_max select 0)-_offset)}) then { if ((_myY > (_min select 1)+_offset) and {(_myY < (_max select 1)-_offset)}) then { if ((_myZ > (_min select 2)) and {(_myZ < (_max select 2))}) then { _inside = true; }; }; }; //diag_log(format["fnc_isInsideBuilding: building:%1 typeOf:%2 bbox:%3 relpos:%4 result:%5", _building, typeOf(_building), _boundingBox, _relPos, _inside ]); _inside }; _size = 0; _unit = _this select 0; if (typeName _unit == "OBJECT") then { _size = sizeOf typeOf _unit; _unit = getPosATL _unit; }; _inside = false; if (count _this > 1 AND {(typeName (_this select 1) == "OBJECT")}) then { // optional argument #1 can be the building used for the check _building = _this select 1; _inside = [_building, _unit] call _check; } else { // else perform check with nearest enterable building (contains a path LOD) if (typeName _unit == "OBJECT") then { _building = nearestBuilding _unit; _inside = [_building,getPosATL _unit] call _check; }; if ((!_inside) AND {(count _this > 1)}) then { // if optional argument is a boolean { _building = _x; _type = typeOf _x; if ((((!(_type IN DayZ_SafeObjects)) // not installable objects AND {(!(_type isKindOf "ReammoBox"))}) // not lootpiles (weaponholders and ammoboxes) AND {((_size + (sizeOf _type)) > _unit distance _x)}) // objects might colliding AND {([_x, _unit] call _check)}) exitWith { // perform the check. exitWith works only in non-nested "if" _inside = true; }; } forEach(nearestObjects [_unit, ["Building"], 50]); }; }; //diag_log ("fnc_isInsideBuilding Check: " + str(_inside)+ " last building:"+str(_building)); _inside