private["_unit","_selection","_strH","_dam","_total"]; _unit = _this select 0; _selection = _this select 1; _damage = _this select 2; if (_selection != "" and local _unit) then { _strH = "hit_" + (_selection); _unit setHit[_selection,_damage]; //player sidechat str _damage; _unit setVariable [_strH,_damage,true]; if (_damage == 0) then { dayzUpdateVehicle = [_unit,"repair"]; } else { dayzUpdateVehicle = [_unit,"damage"]; }; if (isServer) then { if (allowConnection) then { dayzUpdateVehicle call server_updateObject; }; } else { publicVariable "dayzUpdateVehicle"; }; };