scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part"]; _vehicle = vehicle player; _inVehicle = (_vehicle != player); _bag = unitBackpack player; _classbag = typeOf _bag; _isWater = (surfaceIsWater (position player)) or dayz_isSwimming; _hasAntiB = "ItemAntibiotic" in magazines player; _hasFuelE = "ItemJerrycanEmpty" in magazines player; _hasRawMeat = "FoodSteakRaw" in magazines player; _hasKnife = "ItemKnife" in items player; _hasToolbox = "ItemToolbox" in items player; //_hasTent = "ItemTent" in items player; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); //Grab Flare if (_canPickLight and !dayz_hasLight) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4)) then { //Has some kind of target _isHarvested = cursorTarget getVariable["meatHarvested",false]; _isVehicle = cursorTarget isKindOf "AllVehicles"; _isMan = cursorTarget isKindOf "Man"; _ownerID = cursorTarget getVariable ["characterID","0"]; _isAnimal = cursorTarget isKindOf "Animal"; _isZombie = cursorTarget isKindOf "zZombie_base"; _isDestructable = cursorTarget isKindOf "BuiltItems"; _isTent = cursorTarget isKindOf "TentStorage"; _isFuel = false; _isAlive = alive cursorTarget; _text = getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName"); if (_hasFuelE) then { _isFuel = (cursorTarget isKindOf "Land_Ind_TankSmall") or (cursorTarget isKindOf "Land_fuel_tank_big") or (cursorTarget isKindOf "Land_fuel_tank_stairs") or (cursorTarget isKindOf "Land_fuel_tank_stairs_ep1") or (cursorTarget isKindOf "Land_wagon_tanker") or (cursorTarget isKindOf "Land_fuelstation") or (cursorTarget isKindOf "Land_fuelstation_army"); }; //diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID)); //Allow player to delete objects if(_isDestructable and _hasToolbox and _canDo) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; // Bank Vault Code Misc_cargo_cont_tiny if (!_isMan and _type == "Misc_cargo_cont_tiny") then { if (s_player_bankvault_crtl < 0) then { _Deposit = player addAction ["Make Deposit", "\z\addons\dayz_code\actions\bank_deposit.sqf",cursorTarget, 99, true, false, "",""]; _Withdraw = player addAction ["Make Withdraw", "\z\addons\dayz_code\actions\bank_withdraw.sqf",cursorTarget, 98, true, false, "",""]; _Balance = player addAction ["Check Balance", "\z\addons\dayz_code\actions\bank_checkbalance.sqf",cursorTarget, 97, true, false, "",""]; s_player_bank set [count s_player_bank,_Deposit]; s_player_bank set [count s_player_bank,_Withdraw]; s_player_bank set [count s_player_bank,_Balance]; s_player_bankvault_crtl = 1; }; } else { {player removeAction _x} forEach s_player_bank;s_player_bank = []; s_player_bankvault_crtl = -1; }; // Allow Owner to lock and unlock vehicle if(_isVehicle and !_isMan and _canDo and _ownerID == dayz_characterID) then { if (s_player_lockUnlock_crtl < 0) then { _Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",cursorTarget, 2, true, true, "", "(locked cursorTarget)"]; _lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",cursorTarget, 1, true, true, "", "(!locked cursorTarget)"]; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; } else { {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; /* //Allow player to force save if((_isVehicle or _isTent) and _canDo and !_isMan) then { if (s_player_forceSave < 0) then { s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_forceSave; s_player_forceSave = -1; }; */ //Allow player to fill jerrycan if(_hasFuelE and _isFuel and _canDo) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; // Gut animal or zombie if (!alive cursorTarget and (_isAnimal or _isZombie) and _hasKnife and !_isHarvested and _canDo) then { if (s_player_butcher < 0) then { if(_isZombie) then { s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",cursorTarget, 3, true, true, "", ""]; } else { s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",cursorTarget, 3, true, true, "", ""]; }; }; } else { player removeAction s_player_butcher; s_player_butcher = -1; }; //Fireplace Actions check if(inflamed cursorTarget and _hasRawMeat and _canDo) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_cook; s_player_cook = -1; }; if(cursorTarget == dayz_hasFire and _canDo) then { if ((s_player_fireout < 0) and !(inflamed cursorTarget) and (player distance cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; //Packing my tent if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then { if ((s_player_packtent < 0) and (player distance cursorTarget < 3)) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; //Repairing Vehicles if ((dayz_myCursorTarget != cursorTarget) and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then { _vehicle = cursorTarget; {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = []; dayz_myCursorTarget = _vehicle; _allFixed = true; _hitpoints = _vehicle call vehicle_getHitpoints; { _damage = [_vehicle,_x] call object_getHit; _part = "PartGeneric"; //change "HitPart" to " - Part" rather than complicated string replace _cmpt = toArray (_x); _cmpt set [0,20]; _cmpt set [1,toArray ("-") select 0]; _cmpt set [2,20]; _cmpt = toString _cmpt; if(["Engine",_x,false] call fnc_inString) then { _part = "PartEngine"; }; if(["HRotor",_x,false] call fnc_inString) then { _part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL }; if(["Fuel",_x,false] call fnc_inString) then { _part = "PartFueltank"; }; if(["Wheel",_x,false] call fnc_inString) then { _part = "PartWheel"; }; if(["Glass",_x,false] call fnc_inString) then { _part = "PartGlass"; }; // get every damaged part no matter how tiny damage is! if (_damage > 0) then { _allFixed = false; _color = "color='#ffff00'"; //yellow if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red _string = format["Repair%1",_cmpt,_color]; //Repair - Part _handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""]; s_player_repairActions set [count s_player_repairActions,_handle]; } else { _color = "color='#70bf44'"; //green _string = format["Take%1",_cmpt,_color]; //Take - Part _handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""]; s_player_repairActions set [count s_player_repairActions,_handle]; }; } forEach _hitpoints; if (_allFixed) then { _vehicle setDamage 0; }; }; // Parts Trader Worker3 if (_isMan and cursorTarget == parts_trader_1) then { if (s_player_parts_crtl < 0) then { // [_trader_id, _category, ]; _buy = player addAction ["Buy Parts", "\z\addons\dayz_code\actions\buy_db.sqf",[1,"Parts"], 99, true, false, "",""]; _sell = player addAction ["Sell Parts", "\z\addons\dayz_code\actions\sell_db.sqf",[1,"Parts"], 98, true, false, "",""]; s_player_parts set [count s_player_parts,_buy]; s_player_parts set [count s_player_parts,_sell]; s_player_parts_crtl = 1; }; }; // Dr_Hladik_EP1 if (_isMan and cursorTarget == mad_sci) then { if (s_player_madsci_crtl < 0) then { // [part_out, part_in, qty_out, qty_in,]; _zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",2,1], 99, true, true, "",""]; s_player_madsci set [count s_player_madsci,_zparts1]; s_player_madsci_crtl = 1; }; }; if (_isMan and !_isAlive and !_isZombie) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; } else { //Engineering {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = []; dayz_myCursorTarget = objNull; {player removeAction _x} forEach s_player_madsci;s_player_madsci = []; {player removeAction _x} forEach s_player_parts;s_player_parts = []; {player removeAction _x} forEach s_player_bank;s_player_bank = []; {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_madsci_crtl = -1; s_player_parts_crtl = -1; // lock unlock vehicles s_player_lockUnlock_crtl = -1; // Bank Vault s_player_bankvault_crtl = -1; //Others player removeAction s_player_forceSave; s_player_forceSave = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; };