class CfgVehicles {
class Animal;
class Pastor;
class Fin;
class DZAnimal: Animal
{
scope = 0;
side = 1;
accuracy = 0.25;
boneHead = "head";
bonePrimaryWeapon = "head";
triggerAnim = "";
picture = "";
icon = "\Ca\animals2\data\mapicon_animals_ca.paa";
mapSize = 10;
weaponSlots = 0;
fsmFormation = "";
fsmDanger = "";
agentTasks[] = {};
moves = "CfgMovesAnimal";
memoryPointHeadAxis = "head_axis";
woman = 0;
faceType = "Default";
boneLEye = "l_eye";
boneREye = "r_eye";
boneLEyelidUp = "eye_upl";
boneREyelidUp = "eye_upr";
boneLEyelidDown = "eye_lwl";
boneREyelidDown = "eye_lwr";
boneLPupil = "l_pupila";
boneRPupil = "r_pupila";
memoryPointAim = "aimPoint";
memoryPointCameraTarget = "camera";
extCameraPosition[] = {0,0.5,-2.5};
class EventHandlers{};
class Wounds
{
tex[] = {};
mat[] = {};
};
class VariablesScalar {};
class VariablesString {};
};
class DZ_Pastor : Pastor {
scope = 2;
model = "\ca\animals2\Dogs\Pastor\Pastor";
displayName = "Alsatian";
moves = "CfgMovesDogDZ";
gestures = "CfgGesturesDogDZ";
fsmDanger = "";
fsmFormation = "";
};
class DZ_Fin : Fin {
scope = 2;
model = "\ca\animals2\Dogs\Fin\Fin";
displayName = "Fin";
moves = "CfgMovesDogDZ";
gestures = "CfgGesturesDogDZ";
fsmDanger = "";
fsmFormation = "";
};
class Soldier_Crew_PMC;
class Bandit1_DZ : Soldier_Crew_PMC {
displayName = "$STR_CHAR_2";
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\man_bandit";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
magazines[] = {};
backpack = "";
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_Officer_W;
class Rocket_DZ: BAF_Soldier_Officer_W {
displayName = "Rocket";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_W;
class Soldier1_DZ: BAF_Soldier_W {
displayName = "Soldier";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_SniperH_W;
class Sniper1_DZ: BAF_Soldier_SniperH_W {
displayName = "Sniper";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class BAF_Soldier_L_W;
class Camo1_DZ: BAF_Soldier_L_W {
displayName = "Survivor";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Bag_Base_EP1;
class DZ_Patrol_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Patrol Pack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 8;
};
class DZ_Assault_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Assault Pack (ACU)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 12;
};
class DZ_CivilBackpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Czech Backpack";
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d";
transportMaxWeapons = 3;
transportMaxMagazines = 16;
};
class DZ_ALICE_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "ALICE Pack";
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
transportMaxWeapons = 4;
transportMaxMagazines = 20;
};
class DZ_Backpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Backpack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d";
transportMaxWeapons = 6;
transportMaxMagazines = 24;
};
class UH1H_base;
class UH1H_DZ: UH1H_base
{
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
};
//HMMWV_Ambulance_CZ_DES_EP1
class HMMWV_Ambulance;
class HMMWV_Ambulance_DZ: HMMWV_Ambulance
{
radartype = 0;
displayName = "HMMWV_Ambulance_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
};
//Mi17_Civilian
class Mi17_Civilian;
class Mi17_DZ: Mi17_Civilian
{
radartype = 0;
displayName = "Mi17_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
};
//An2_TK_EP1
class An2_TK_EP1;
class AN2_DZ: An2_TK_EP1 {
radartype = 0;
displayName = "AN2_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
};
//UH60M_MEV_EP1
class UH60M_MEV_EP1;
class UH60M_DZ: UH60M_MEV_EP1 {
radartype = 0;
displayName = "UH60M_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
};
//AH6X_EP1
class AH6X_EP1;
class AH6X_DZ: AH6X_EP1 {
radartype = 0;
displayName = "AH6X_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
};
class House {
class DestructionEffects;
};
class UH1Wreck_DZ: House
{
model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d";
icon = "\ca\air2\data\UI\icon_UH1Y_CA.paa";
mapSize = 15;
displayName = "Crashed UH-1Y";
vehicleClass = "Wrecks";
};
class HouseDZ: House {
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0.0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = "false";
};
};
class Reflectors
{
class MainLight
{
color[] = {0,0.0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
period[] = {0,1};
};
};
};
class Strategic;
class NonStrategic;
class Land_A_FuelStation_Feed: Strategic
{
model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
transportFuel = 0; //50000;
nameSound = "fuelstation";
};
class Land_Ind_FuelStation_Feed_Ep1: Strategic
{
model = "\ca\structures_pmc\ind\fuelstation\fuelstation_feed_pmc";
transportFuel = 0;
nameSound = "fuelstation";
};
// Lingor hangars
class land_ibr_hangar: House
{
model = "\ibr\ibr_hangars\ibr_hangar";
scope = 2;
vehicleClass = "ibr_hangars";
transportFuel = 0;
transportRepair = 0;
icon = "\ibr\ibr_hangars\icons\icon5.paa";
mapSize = 40;
displayName = "House";
destrType = "DestructBuilding";
armor = 1200;
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ibr\ibr_hangars\ibr_hangar_ruins";
position = "";
intensity = 2;
interval = 1;
lifeTime = 1;
};
};
class MarkerLights
{
class WhiteBlinking
{
name = "svet1";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class AnimationSources
{
class doorf
{
source = "user";
animPeriod = 5;
initPhase = 0;
};
};
class UserActions
{
class Open_Gate
{
displayName = "Open Gate";
position = "handle1";
radius = 10.0;
onlyForPlayer = 0;
condition = "this animationPhase ""doorfanim"" < 0.5";
statement = "this animate [""doorfanim"", 1]";
};
class Close_Gate
{
displayName = "Close Gate";
position = "handle1";
radius = 10.0;
onlyForplayer = 0;
condition = "this animationPhase ""doorfanim"" > 0.5";
statement = "this animate [""doorfanim"",0]";
};
};
};
class Land_Ind_MalyKomin: House
{
scope = 1;
armor = 100;
featureSize = 40;
model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin";
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\Buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin_ruins";
position = "";
intensity = 1;
interval = 0.05;
lifeTime = 1;
};
};
ladders[] = {{"start","end"}};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_Rail_Semafor: House
{
scope = 1;
model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor";
destrType = "DestructTree";
class MarkerLights
{
class GreenStill
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_Rail_Zavora: House
{
scope = 1;
model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora";
destrType = "DestructTree";
class MarkerLights
{
class WhiteBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_majak: House
{
scope = 1;
model = "\ca\buildings\majak";
displayName = "Lighthouse";
animated = 1;
ladders[] = {{"start","end"}};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\majak_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
armor = 1000;
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
};
class Land_majak2: Land_majak
{
model = "\ca\buildings\majak2";
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\majak_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_Vysilac_FM: House
{
scope = 1;
armor = 150;
destrType = "DestructBuilding";
ladders[] = {{"start","end"}};
model = "\ca\buildings\Vysilac_FM";
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Destruction
{
animations[] = {{"ca\buildings\rtm\vysilac_fm.rtm",0.5,3}};
};
displayName = "Radio 1";
};
class Land_telek1: House
{
scope = 1;
armor = 600;
destrType = "DestructBuilding";
model = "\ca\buildings\telek1";
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\telek1_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
displayName = "Telek 1";
ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}};
};
class Land_komin: House
{
ladders[] = {{"start","end"}};
model = "\ca\buildings\komin";
armor = 300;
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\komin_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_Stoplight01: House
{
scope = 1;
model = "\ca\buildings\Misc\stoplight01";
armor = 50;
class MarkerLights
{
class YellowTopBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
class YellowLowBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_Stoplight02: Land_Stoplight01
{
model = "\ca\buildings\Misc\stoplight02";
class MarkerLights
{
class YellowTopBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_NavigLight: House
{
scope = 1;
displayName = "";
model = "\ca\buildings\Misc\NavigLight";
armor = 50;
class MarkerLights
{
class WhiteStill
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_runway_edgelight: House
{
scope = 1;
displayName = "";
model = "\ca\buildings\Misc\runway_edgelight";
armor = 20;
class MarkerLights
{
class RedStill
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_VASICore: NonStrategic
{
scope = 1;
animated = 0;
reversed = 0;
vehicleClass = "Objects";
icon = "";
model = "";
displayName = "VASI";
accuracy = 0.2;
typicalCargo[] = {};
destrType = "DestructBuilding";
irTarget = 0;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
cost = 0;
armor = 100;
mapSize = 6.4;
simulation = "house";
};
class Land_HouseB_Tenement: House
{
armor = 180;
model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
scope = 1;
featureSize = 50;
class HitPoints
{
class Hit1
{
armor = 0.15;
material = -1;
name = "dam 1";
visual = "damT1";
passThrough = 0;
convexComponent = "dam 1";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0.0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = "false";
};
};
class AnimationSources
{
class Lights_1
{
source = "user";
animPeriod = 0.001;
initPhase = 0;
};
class Lights_2: Lights_1
{
};
};
};
class Land_Mil_ControlTower: House
{
scope = 1;
armor = 400;
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\Structures\Mil\Mil_ControlTower_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class HitPoints
{
class Hit1
{
armor = 0.25;
material = -1;
name = "dam 1";
visual = "damT1";
passThrough = 1;
convexComponent = "dam 1";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit2
{
armor = 0.25;
material = -1;
name = "dam 2";
visual = "damT2";
passThrough = 1;
convexComponent = "dam 2";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit3
{
armor = 0.25;
material = -1;
name = "dam 3";
visual = "damT3";
passThrough = 1;
convexComponent = "dam 3";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit4
{
armor = 0.25;
material = -1;
name = "dam 4";
visual = "damT4";
passThrough = 1;
convexComponent = "dam 4";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit5
{
armor = 0.25;
material = -1;
name = "dam 5";
visual = "damT5";
passThrough = 1;
convexComponent = "dam 5";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hit6
{
armor = 0.25;
material = -1;
name = "dam 6";
visual = "damT6";
passThrough = 1;
convexComponent = "dam 6";
class DestructionEffects
{
class Dust
{
simulation = "particles";
type = "HousePartDust";
position = "";
intensity = 1;
interval = 1;
lifeTime = 0.01;
};
class Dust2: Dust
{
type = "HousePartDustLong";
};
class Walls: Dust
{
type = "HousePartWall";
};
};
};
class Hitglass
{
armor = 0.0005;
material = -1;
name = "dam glass";
visual = "damTglass";
passThrough = 0;
convexComponent = "dam glass";
};
class Hittower
{
armor = 0.0005;
material = -1;
name = "dam tower";
visual = "damTtower";
passThrough = 0;
convexComponent = "dam tower";
};
};
replaceDamagedHitpoints[] = {"Hit1","Hit2","Hit3","Hit4","Hit5","Hit6"};
class Damage
{
tex[] = {};
mat[] = {"CA\Structures\Mil\Data\Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_half_Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_full_Mil_ControlTower_windows1.rvmat"};
};
model = "\CA\Structures\Mil\Mil_ControlTower";
ladders[] = {{"start1","end1"},{"start2","end2"}};
class AnimationSources
{
class dvere_spodni_R
{
animPeriod = 1;
initPhase = 0;
source = "user";
};
class dvere_spodni_L
{
animPeriod = 1;
initPhase = 1;
source = "user";
};
class dvere_vrchni
{
animPeriod = 1;
initPhase = 1;
source = "user";
};
class HitTower
{
source = "Hit";
hitpoint = "HitTower";
raw = 1;
};
};
class UserActions
{
class OpenDoors1
{
displayNameDefault = "
";
displayName = "Open door";
position = "Dvere_spodni_R_osa";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Dvere_spodni_R"" < 0.5";
statement = "this animate [""Dvere_spodni_R"", 1];this animate [""Dvere_spodni_L"", 1]";
};
class CloseDoors1: OpenDoors1
{
displayNameDefault = "
";
displayName = "Close door";
condition = "this animationPhase ""Dvere_spodni_R"" >= 0.5";
statement = "this animate [""Dvere_spodni_R"", 0];this animate [""Dvere_spodni_L"", 0]";
};
class OpenDoors3
{
displayNameDefault = "
";
displayName = "Open door";
position = "Dvere_Vrchni_osa";
radius = 2;
onlyForPlayer = 0;
condition = "this animationPhase ""dvere_vrchni"" < 0.5";
statement = "this animate [""dvere_vrchni"", 1]";
};
class CloseDoors3: OpenDoors3
{
displayNameDefault = "
";
displayName = "Close door";
condition = "this animationPhase ""dvere_vrchni"" >= 0.5";
statement = "this animate [""dvere_vrchni"", 0]";
};
};
actionBegin1 = "OpenDoors1";
actionEnd1 = "OpenDoors1";
actionBegin2 = "OpenDoors3";
actionEnd2 = "OpenDoors3";
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
replaceDamaged = "Land_Mil_ControlTower_dam";
};
class Land_NAV_Lighthouse: House
{
scope = 1;
armor = 500;
featureSize = 15;
model = "\Ca\Structures\NAV\NAV_Lighthouse";
ladders[] = {{"start1","end1"}};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
class Damage
{
tex[] = {};
mat[] = {"ca\structures\nav\data\nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_half_nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_full_nav_lighthouse_multi.rvmat","ca\structures\nav\data\nav_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_half_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_full_lighthouse_windows.rvmat"};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_NAV_Lighthouse2: Land_NAV_Lighthouse
{
model = "\Ca\Structures\NAV\NAV_Lighthouse2";
class Reflectors: Reflectors
{
class MainLight: MainLight
{
period[] = {0,1};
};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_A_Crane_02b: House
{
scope = 1;
armor = 110;
featureSize = 30;
model = "\ca\buildings2\A_Crane_02\A_Crane_02b";
destrType = "DestructBuilding";
ladders[] = {{"start3","end3"},{"start4","end4"},{"start5","end5"},{"start6","end6"}};
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Destruction
{
animations[] = {{"ca\buildings2\A_Crane_02\data\anim\crane.rtm",0.5,3}};
};
};
class Land_Farm_WTower: House
{
scope = 1;
armor = 100;
model = "\CA\buildings2\Farm_WTower\Farm_WTower";
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\Ca\buildings2\Farm_WTower\Farm_WTower_ruins";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_A_TVTower_Mid: House
{
scope = 1;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Mid";
featureSize = 150;
class MarkerLights
{
class RedStill
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
class Land_A_TVTower_Top: House
{
scope = 1;
destrType = "DestructNo";
model = "\ca\Structures\A_TVTower\A_TVTower_Top";
featureSize = 150;
class MarkerLights
{
class RedLight
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
};
};
class CfgNonAIVehicles
{
access = 0;
class StreetLamp
{
scope = 0;
model = "";
destrType = "DestructTree";
simulation = "thing";
};
class Land_lampa_sidl: StreetLamp
{
scope = 1;
model = "\ca\buildings\Misc\lampa_sidl";
};
class Land_lampa_sidl_2: StreetLamp
{
scope = 1;
model = "\ca\buildings\Misc\lampa_sidl_2";
};
class Land_lampa_sidl_3: StreetLamp
{
scope = 1;
model = "\ca\buildings\Misc\lampa_sidl_3";
};
class Land_lampa_ind: StreetLamp
{
scope = 1;
model = "\ca\buildings\Misc\lampa_ind";
};
class Land_lampa_ind_zebr: StreetLamp
{
scope = 1;
model = "\ca\buildings\Misc\lampa_ind_zebr";
};
};