class CfgVehicles { class Animal; class Pastor; class Fin; class DZAnimal: Animal { scope = 0; side = 1; accuracy = 0.25; boneHead = "head"; bonePrimaryWeapon = "head"; triggerAnim = ""; picture = ""; icon = "\Ca\animals2\data\mapicon_animals_ca.paa"; mapSize = 10; weaponSlots = 0; fsmFormation = ""; fsmDanger = ""; agentTasks[] = {}; moves = "CfgMovesAnimal"; memoryPointHeadAxis = "head_axis"; woman = 0; faceType = "Default"; boneLEye = "l_eye"; boneREye = "r_eye"; boneLEyelidUp = "eye_upl"; boneREyelidUp = "eye_upr"; boneLEyelidDown = "eye_lwl"; boneREyelidDown = "eye_lwr"; boneLPupil = "l_pupila"; boneRPupil = "r_pupila"; memoryPointAim = "aimPoint"; memoryPointCameraTarget = "camera"; extCameraPosition[] = {0,0.5,-2.5}; class EventHandlers{}; class Wounds { tex[] = {}; mat[] = {}; }; class VariablesScalar {}; class VariablesString {}; }; class DZ_Pastor : Pastor { scope = 2; model = "\ca\animals2\Dogs\Pastor\Pastor"; displayName = "Alsatian"; moves = "CfgMovesDogDZ"; gestures = "CfgGesturesDogDZ"; fsmDanger = ""; fsmFormation = ""; }; class DZ_Fin : Fin { scope = 2; model = "\ca\animals2\Dogs\Fin\Fin"; displayName = "Fin"; moves = "CfgMovesDogDZ"; gestures = "CfgGesturesDogDZ"; fsmDanger = ""; fsmFormation = ""; }; class Soldier_Crew_PMC; class Bandit1_DZ : Soldier_Crew_PMC { displayName = "$STR_CHAR_2"; side = 1; weapons[] = {"Throw","Put"}; model = "\dayz\characters\man_bandit"; portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA"; magazines[] = {}; backpack = ""; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class BAF_Soldier_Officer_W; class Rocket_DZ: BAF_Soldier_Officer_W { displayName = "Rocket"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class BAF_Soldier_W; class Soldier1_DZ: BAF_Soldier_W { displayName = "Soldier"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class BAF_Soldier_SniperH_W; class Sniper1_DZ: BAF_Soldier_SniperH_W { displayName = "Sniper"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class BAF_Soldier_L_W; class Camo1_DZ: BAF_Soldier_L_W { displayName = "Survivor"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class Bag_Base_EP1; class DZ_Patrol_Pack_EP1: Bag_Base_EP1 { scope = 2; displayName = "Patrol Pack (coyote)"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; transportMaxWeapons = 1; transportMaxMagazines = 8; }; class DZ_Assault_Pack_EP1: Bag_Base_EP1 { scope = 2; displayName = "Assault Pack (ACU)"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapSize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault.p3d"; transportMaxWeapons = 2; transportMaxMagazines = 12; }; class DZ_CivilBackpack_EP1: Bag_Base_EP1 { scope = 2; displayName = "Czech Backpack"; picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d"; transportMaxWeapons = 3; transportMaxMagazines = 16; }; class DZ_ALICE_Pack_EP1: Bag_Base_EP1 { scope = 2; displayName = "ALICE Pack"; picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d"; transportMaxWeapons = 4; transportMaxMagazines = 20; }; class DZ_Backpack_EP1: Bag_Base_EP1 { scope = 2; displayName = "Backpack (coyote)"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d"; transportMaxWeapons = 6; transportMaxMagazines = 24; }; class UH1H_base; class UH1H_DZ: UH1H_base { scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; }; //HMMWV_Ambulance_CZ_DES_EP1 class HMMWV_Ambulance; class HMMWV_Ambulance_DZ: HMMWV_Ambulance { radartype = 0; displayName = "HMMWV_Ambulance_DZ"; scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; weapons[] = {}; magazines[] = {}; gunnerHasFlares = false; }; //Mi17_Civilian class Mi17_Civilian; class Mi17_DZ: Mi17_Civilian { radartype = 0; displayName = "Mi17_DZ"; scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; weapons[] = {}; magazines[] = {}; gunnerHasFlares = false; }; //An2_TK_EP1 class An2_TK_EP1; class AN2_DZ: An2_TK_EP1 { radartype = 0; displayName = "AN2_DZ"; scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; weapons[] = {}; magazines[] = {}; gunnerHasFlares = false; }; //UH60M_MEV_EP1 class UH60M_MEV_EP1; class UH60M_DZ: UH60M_MEV_EP1 { radartype = 0; displayName = "UH60M_DZ"; scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; weapons[] = {}; magazines[] = {}; gunnerHasFlares = false; }; //AH6X_EP1 class AH6X_EP1; class AH6X_DZ: AH6X_EP1 { radartype = 0; displayName = "AH6X_DZ"; scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; weapons[] = {}; magazines[] = {}; gunnerHasFlares = false; }; class House { class DestructionEffects; }; class UH1Wreck_DZ: House { model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d"; icon = "\ca\air2\data\UI\icon_UH1Y_CA.paa"; mapSize = 15; displayName = "Crashed UH-1Y"; vehicleClass = "Wrecks"; }; class HouseDZ: House { class MarkerLights { class RedBlinking { name = ""; color[] = {0,0.0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = "false"; }; }; class Reflectors { class MainLight { color[] = {0,0.0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0; period[] = {0,1}; }; }; }; class Strategic; class NonStrategic; class Land_A_FuelStation_Feed: Strategic { model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed"; transportFuel = 0; //50000; nameSound = "fuelstation"; }; class Land_Ind_FuelStation_Feed_Ep1: Strategic { model = "\ca\structures_pmc\ind\fuelstation\fuelstation_feed_pmc"; transportFuel = 0; nameSound = "fuelstation"; }; // Lingor hangars class land_ibr_hangar: House { model = "\ibr\ibr_hangars\ibr_hangar"; scope = 2; vehicleClass = "ibr_hangars"; transportFuel = 0; transportRepair = 0; icon = "\ibr\ibr_hangars\icons\icon5.paa"; mapSize = 40; displayName = "House"; destrType = "DestructBuilding"; armor = 1200; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ibr\ibr_hangars\ibr_hangar_ruins"; position = ""; intensity = 2; interval = 1; lifeTime = 1; }; }; class MarkerLights { class WhiteBlinking { name = "svet1"; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class AnimationSources { class doorf { source = "user"; animPeriod = 5; initPhase = 0; }; }; class UserActions { class Open_Gate { displayName = "Open Gate"; position = "handle1"; radius = 10.0; onlyForPlayer = 0; condition = "this animationPhase ""doorfanim"" < 0.5"; statement = "this animate [""doorfanim"", 1]"; }; class Close_Gate { displayName = "Close Gate"; position = "handle1"; radius = 10.0; onlyForplayer = 0; condition = "this animationPhase ""doorfanim"" > 0.5"; statement = "this animate [""doorfanim"",0]"; }; }; }; class Land_Ind_MalyKomin: House { scope = 1; armor = 100; featureSize = 40; model = "\Ca\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin"; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\Buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin_ruins"; position = ""; intensity = 1; interval = 0.05; lifeTime = 1; }; }; ladders[] = {{"start","end"}}; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_Rail_Semafor: House { scope = 1; model = "\CA\Structures\Rail\Rail_Misc\rail_Semafor"; destrType = "DestructTree"; class MarkerLights { class GreenStill { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_Rail_Zavora: House { scope = 1; model = "\CA\Structures\Rail\Rail_Misc\rail_Zavora"; destrType = "DestructTree"; class MarkerLights { class WhiteBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_majak: House { scope = 1; model = "\ca\buildings\majak"; displayName = "Lighthouse"; animated = 1; ladders[] = {{"start","end"}}; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\buildings\ruins\majak_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; armor = 1000; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class Reflectors { class MainLight { color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0; brightness = 0; period[] = {0,1}; }; }; }; class Land_majak2: Land_majak { model = "\ca\buildings\majak2"; class Reflectors { class MainLight { color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0; brightness = 0; period[] = {0,1}; }; }; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\buildings\ruins\majak_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class Land_Vysilac_FM: House { scope = 1; armor = 150; destrType = "DestructBuilding"; ladders[] = {{"start","end"}}; model = "\ca\buildings\Vysilac_FM"; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class Destruction { animations[] = {{"ca\buildings\rtm\vysilac_fm.rtm",0.5,3}}; }; displayName = "Radio 1"; }; class Land_telek1: House { scope = 1; armor = 600; destrType = "DestructBuilding"; model = "\ca\buildings\telek1"; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\buildings\ruins\telek1_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; displayName = "Telek 1"; ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}}; }; class Land_komin: House { ladders[] = {{"start","end"}}; model = "\ca\buildings\komin"; armor = 300; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\buildings\ruins\komin_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_Stoplight01: House { scope = 1; model = "\ca\buildings\Misc\stoplight01"; armor = 50; class MarkerLights { class YellowTopBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; class YellowLowBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_Stoplight02: Land_Stoplight01 { model = "\ca\buildings\Misc\stoplight02"; class MarkerLights { class YellowTopBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_NavigLight: House { scope = 1; displayName = ""; model = "\ca\buildings\Misc\NavigLight"; armor = 50; class MarkerLights { class WhiteStill { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_runway_edgelight: House { scope = 1; displayName = ""; model = "\ca\buildings\Misc\runway_edgelight"; armor = 20; class MarkerLights { class RedStill { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_VASICore: NonStrategic { scope = 1; animated = 0; reversed = 0; vehicleClass = "Objects"; icon = ""; model = ""; displayName = "VASI"; accuracy = 0.2; typicalCargo[] = {}; destrType = "DestructBuilding"; irTarget = 0; transportAmmo = 0; transportRepair = 0; transportFuel = 0; cost = 0; armor = 100; mapSize = 6.4; simulation = "house"; }; class Land_HouseB_Tenement: House { armor = 180; model = "\Ca\Structures\House\HouseBT\HouseB_Tenement"; scope = 1; featureSize = 50; class HitPoints { class Hit1 { armor = 0.15; material = -1; name = "dam 1"; visual = "damT1"; passThrough = 0; convexComponent = "dam 1"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; }; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0.0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = "false"; }; }; class AnimationSources { class Lights_1 { source = "user"; animPeriod = 0.001; initPhase = 0; }; class Lights_2: Lights_1 { }; }; }; class Land_Mil_ControlTower: House { scope = 1; armor = 400; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\Ca\Structures\Mil\Mil_ControlTower_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; class HitPoints { class Hit1 { armor = 0.25; material = -1; name = "dam 1"; visual = "damT1"; passThrough = 1; convexComponent = "dam 1"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; class Hit2 { armor = 0.25; material = -1; name = "dam 2"; visual = "damT2"; passThrough = 1; convexComponent = "dam 2"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; class Hit3 { armor = 0.25; material = -1; name = "dam 3"; visual = "damT3"; passThrough = 1; convexComponent = "dam 3"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; class Hit4 { armor = 0.25; material = -1; name = "dam 4"; visual = "damT4"; passThrough = 1; convexComponent = "dam 4"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; class Hit5 { armor = 0.25; material = -1; name = "dam 5"; visual = "damT5"; passThrough = 1; convexComponent = "dam 5"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; class Hit6 { armor = 0.25; material = -1; name = "dam 6"; visual = "damT6"; passThrough = 1; convexComponent = "dam 6"; class DestructionEffects { class Dust { simulation = "particles"; type = "HousePartDust"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Dust2: Dust { type = "HousePartDustLong"; }; class Walls: Dust { type = "HousePartWall"; }; }; }; class Hitglass { armor = 0.0005; material = -1; name = "dam glass"; visual = "damTglass"; passThrough = 0; convexComponent = "dam glass"; }; class Hittower { armor = 0.0005; material = -1; name = "dam tower"; visual = "damTtower"; passThrough = 0; convexComponent = "dam tower"; }; }; replaceDamagedHitpoints[] = {"Hit1","Hit2","Hit3","Hit4","Hit5","Hit6"}; class Damage { tex[] = {}; mat[] = {"CA\Structures\Mil\Data\Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_half_Mil_ControlTower_windows1.rvmat","CA\Structures\Mil\Data\destruct_full_Mil_ControlTower_windows1.rvmat"}; }; model = "\CA\Structures\Mil\Mil_ControlTower"; ladders[] = {{"start1","end1"},{"start2","end2"}}; class AnimationSources { class dvere_spodni_R { animPeriod = 1; initPhase = 0; source = "user"; }; class dvere_spodni_L { animPeriod = 1; initPhase = 1; source = "user"; }; class dvere_vrchni { animPeriod = 1; initPhase = 1; source = "user"; }; class HitTower { source = "Hit"; hitpoint = "HitTower"; raw = 1; }; }; class UserActions { class OpenDoors1 { displayNameDefault = ""; displayName = "Open door"; position = "Dvere_spodni_R_osa"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Dvere_spodni_R"" < 0.5"; statement = "this animate [""Dvere_spodni_R"", 1];this animate [""Dvere_spodni_L"", 1]"; }; class CloseDoors1: OpenDoors1 { displayNameDefault = ""; displayName = "Close door"; condition = "this animationPhase ""Dvere_spodni_R"" >= 0.5"; statement = "this animate [""Dvere_spodni_R"", 0];this animate [""Dvere_spodni_L"", 0]"; }; class OpenDoors3 { displayNameDefault = ""; displayName = "Open door"; position = "Dvere_Vrchni_osa"; radius = 2; onlyForPlayer = 0; condition = "this animationPhase ""dvere_vrchni"" < 0.5"; statement = "this animate [""dvere_vrchni"", 1]"; }; class CloseDoors3: OpenDoors3 { displayNameDefault = ""; displayName = "Close door"; condition = "this animationPhase ""dvere_vrchni"" >= 0.5"; statement = "this animate [""dvere_vrchni"", 0]"; }; }; actionBegin1 = "OpenDoors1"; actionEnd1 = "OpenDoors1"; actionBegin2 = "OpenDoors3"; actionEnd2 = "OpenDoors3"; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; replaceDamaged = "Land_Mil_ControlTower_dam"; }; class Land_NAV_Lighthouse: House { scope = 1; armor = 500; featureSize = 15; model = "\Ca\Structures\NAV\NAV_Lighthouse"; ladders[] = {{"start1","end1"}}; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class Reflectors { class MainLight { color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0; brightness = 0; period[] = {0,1}; }; }; class Damage { tex[] = {}; mat[] = {"ca\structures\nav\data\nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_half_nav_lighthouse_multi.rvmat","ca\structures\nav\data\destruct_full_nav_lighthouse_multi.rvmat","ca\structures\nav\data\nav_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_half_lighthouse_windows.rvmat","ca\structures\nav\data\destruct_full_lighthouse_windows.rvmat"}; }; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class Land_NAV_Lighthouse2: Land_NAV_Lighthouse { model = "\Ca\Structures\NAV\NAV_Lighthouse2"; class Reflectors: Reflectors { class MainLight: MainLight { period[] = {0,1}; }; }; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\Ca\Structures\Nav\NAV_Lighthouse_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class Land_A_Crane_02b: House { scope = 1; armor = 110; featureSize = 30; model = "\ca\buildings2\A_Crane_02\A_Crane_02b"; destrType = "DestructBuilding"; ladders[] = {{"start3","end3"},{"start4","end4"},{"start5","end5"},{"start6","end6"}}; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class Destruction { animations[] = {{"ca\buildings2\A_Crane_02\data\anim\crane.rtm",0.5,3}}; }; }; class Land_Farm_WTower: House { scope = 1; armor = 100; model = "\CA\buildings2\Farm_WTower\Farm_WTower"; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\Ca\buildings2\Farm_WTower\Farm_WTower_ruins"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class Land_A_TVTower_Mid: House { scope = 1; destrType = "DestructNo"; model = "\ca\Structures\A_TVTower\A_TVTower_Mid"; featureSize = 150; class MarkerLights { class RedStill { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; class Land_A_TVTower_Top: House { scope = 1; destrType = "DestructNo"; model = "\ca\Structures\A_TVTower\A_TVTower_Top"; featureSize = 150; class MarkerLights { class RedLight { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; }; }; class CfgNonAIVehicles { access = 0; class StreetLamp { scope = 0; model = ""; destrType = "DestructTree"; simulation = "thing"; }; class Land_lampa_sidl: StreetLamp { scope = 1; model = "\ca\buildings\Misc\lampa_sidl"; }; class Land_lampa_sidl_2: StreetLamp { scope = 1; model = "\ca\buildings\Misc\lampa_sidl_2"; }; class Land_lampa_sidl_3: StreetLamp { scope = 1; model = "\ca\buildings\Misc\lampa_sidl_3"; }; class Land_lampa_ind: StreetLamp { scope = 1; model = "\ca\buildings\Misc\lampa_ind"; }; class Land_lampa_ind_zebr: StreetLamp { scope = 1; model = "\ca\buildings\Misc\lampa_ind_zebr"; }; };