#define ACTION_DRINK class Drink\ {\ displayName = $STR_ACTIONS_DRINK2;\ displayNameDefault = $STR_ACTIONS_DRINK2;\ priority = 3;\ radius = 3;\ position = "";\ showWindow = 1;\ onlyForPlayer = 1;\ shortcut = "";\ condition = "(['Drink',this] call userActionConditions)";\ statement = "['hands'] spawn player_fillWater;";\ }; class Land_pumpa: House { class UserActions {ACTION_DRINK}; }; class Land_Misc_Well_C_EP1: House_EP1 { class UserActions {ACTION_DRINK}; }; class Land_Misc_Well_L_EP1: House_EP1 { class UserActions {ACTION_DRINK}; }; class Land_Barrel_water: Thing { class UserActions {ACTION_DRINK}; }; #undef ACTION_DRINK