/** * call Z_getBackpackItems * * Gets all your items stored in your gear and innitiates the selling list. **/ private ["_mags","_weaps","_skin","_formattedText","_bag","_bags"]; #include "defines.sqf"; call Z_clearLists; Z_SellArray = []; Z_SellableArray = []; _mags = magazines player; _weaps = weapons player; _bag = unitBackpack player; _bags = if (isNull _bag) then {[]} else {[typeOf _bag]}; _skin = typeOf player; _pic = getText (configFile >> 'CfgVehicles' >> _skin >> 'portrait'); _formattedText = format [ "%2
" + "
" , _pic, localize "STR_UI_GEAR" ]; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText; [_weaps,_mags,localize "STR_EPOCH_YOUR_GEAR",_bags] call Z_checkArrayInConfig;