private ["_started","_finished","_animState","_isMedic","_id","_unit"]; _unit = (_this select 3) select 0; player removeMagazine "ItemAntibacterialWipe"; call fnc_usec_medic_removeActions; r_action = false; if (vehicle player == player) then { //not in a vehicle player playActionNow "Medic"; }; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; [player,"bandage",0,false] call dayz_zombieSpeak; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; if (vehicle player != player) then { uiSleep 3; r_doLoop = false; _finished = true; }; uiSleep 0.1; }; r_doLoop = false; if (_finished) then { //["PVCDZ_hlt_Bandage",[_unit,player]] call broadcastRpcCallAll; //PVCDZ_hlt_Bandage = [_unit,player]; //publicVariable "PVCDZ_hlt_Bandage"; //PVDZ_send = [_unit,"Bandage",[_unit,player]]; //publicVariableServer "PVDZ_send"; if ((_unit == player) or (vehicle player != player)) then { r_player_Sepsis = [false, 0]; player setVariable ["USEC_Sepsis", false, true]; player setVariable ["sepsisStarted", nil]; }; } else { r_interrupt = false; [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; player addMagazine "ItemAntibacterialWipe"; };