private ["_display","_inviteText","_joinButton","_uid"]; _display = findDisplay 80000; _joinButton = _display displayCtrl 7; _inviteText = _display displayCtrl 9; {_x ctrlShow false} count [_inviteText,_joinButton]; _uid = getPlayerUID player; //Remove all invites to this player { if (_uid == _x select 1) then { dayz_activeInvites set [_forEachIndex,"delete"]; }; } forEach dayz_activeInvites; dayz_activeInvites = dayz_activeInvites - ["delete"]; //Sync change to all remote machines (less data than sending whole array) PVDZ_groupInvite = [false,_uid]; publicVariableServer "PVDZ_groupInvite";