private ["_item","_config","_onLadder","_hastoolweapon","_text"]; _item = _this; _config = configFile >> "cfgWeapons" >> _item; call gear_ui_init; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;}; _hastoolweapon = _item in weapons player; _text = getText (_config >> "displayName"); if (!_hastoolweapon) exitWith {format[localize "str_player_30",_text] call dayz_rollingMessages;}; if (dayZ_OnBack != "") exitWith {closeDialog 0; format[localize "str_player_toback_fail",_text] call dayz_rollingMessages;}; call gear_ui_init; if (_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) then { //free primary slot for new melee (remember item to add after) switch (_item) do { case "ItemHatchet": {player removeWeapon "ItemHatchet"; dayz_onBack = "MeleeHatchet";}; case "ItemCrowbar": {player removeWeapon "ItemCrowbar"; dayz_onBack = "MeleeCrowbar";}; case "ItemMachete": {player removeWeapon "ItemMachete"; dayz_onBack = "MeleeMachete";}; case "ItemFishingPole": {player removeWeapon "ItemFishingPole"; dayz_onBack = "MeleeFishingPole";}; case "ItemSledge": {player removeWeapon "ItemSledge"; dayz_onBack = "MeleeSledge";}; }; disableSerialization; [[(findDisplay 106)],"onLBSelChanged"] execVM "\z\addons\dayz_code\system\handleGear.sqf"; //update back };