Military[] = { //Pistols {Loot_GROUP, 10, pistols}, {Loot_GROUP, 5, shotgunsingleshot}, {Loot_GROUP, 4, sniperrifles}, {Loot_GROUP, 8, submachinegun}, {Loot_GROUP, 13, assaultrifles}, {Loot_GROUP, 4, machineguns}, //Tools {Loot_TOOL, 3, Binocular}, {Loot_TOOL, 4, ItemFlashlightRed}, {Loot_TOOL, 4, ItemKnife}, {Loot_TOOL, 0.5, ItemGPS}, {Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemEtool}, //Backpacks {Loot_GROUP, 6, backpacks}, {Loot_GROUP, 6, militarybackpacks}, //Clothing {Loot_GROUP, 2, militaryclothes}, {Loot_GROUP, 1, specialclothes}, //Containers {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12}, {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 4, 10}, //Other {Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 5, ItemSandbag}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 15, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 10, Generic} }; MilitarySpecial[] = { {Loot_WEAPON, 2, NVGoggles}, {Loot_GROUP, 10, pistols}, {Loot_GROUP, 5, shotgunsingleshot}, {Loot_GROUP, 9, sniperrifles}, {Loot_GROUP, 12, submachinegun}, {Loot_GROUP, 13, assaultrifles}, {Loot_GROUP, 9, machineguns}, //Tools {Loot_TOOL, 4, Binocular}, {Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 3, ItemFlashlightRed}, {Loot_TOOL, 5, ItemKnife}, {Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 4, ItemMap}, {Loot_TOOL, 2, ItemEtool}, //Backpacks {Loot_GROUP, 9, militarybackpacks}, {Loot_GROUP, 9, machinegunammo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers {Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39 {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R {Loot_CONTAINER, 1, AmmoBoxSmall_556, 5}, {Loot_CONTAINER, 1, AmmoBoxSmall_762, 5}, // {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades //Other {Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 2, ItemSandbag}, {Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, {Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 8, Generic} }; MilitaryIndustrial[] = {//DZE ADDED {Loot_GROUP, 15, Parts}, {Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, {Loot_MAGAZINE, 2, ItemGenerator}, {Loot_MAGAZINE, 2, fuel_pump_kit}, {Loot_GROUP, 15, Military} };