private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell"]; // [part_out,part_in, qty_out, qty_in,"buy"]; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; if(_buy_o_sell == "buy") then { _qty = {_x == _part_in} count magazines player; } else { _qty = {_x == _part_in} count weapons player; }; if (_qty >= _qty_in) then { for "_x" from 1 to _qty_in do { if(_buy_o_sell == "buy") then { player removeMagazine _part_in; } else { player removeWeapon _part_in; }; }; for "_x" from 1 to _qty_out do { if(_buy_o_sell == "buy") then { player addWeapon _part_out; } else { player addMagazine _part_out; }; }; // [player,"repair",0,false] call dayz_zombieSpeak; cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; {player removeAction _x} forEach s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; } else { _needed = _qty_in - _qty; cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"]; };