/* _item spawn player_wearClothes; TODO: female */ private["_item","_isFemale","_itemNew","_item","_onLadder","_model","_hasclothesitem","_config","_text"]; _item = _this; call gear_ui_init; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]}; _hasclothesitem = _this in magazines player; _config = configFile >> "CfgMagazines"; _text = getText (_config >> _item >> "displayName"); if (!_hasclothesitem) exitWith {cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]}; if (vehicle player != player) exitWith {cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]}; _isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ")); if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]}; private["_itemNew","_myModel","_humanity","_isBandit","_isHero"]; _myModel = (typeOf player); _humanity = player getVariable ["humanity",0]; _isBandit = _humanity < -2000; _isHero = _humanity > 5000; _itemNew = "Skin_" + _myModel; if ( !(isClass(_config >> _itemNew)) ) then { _itemNew = if (!_isFemale) then {"Skin_Survivor2_DZ"} else {"Skin_SurvivorW2_DZ"}; }; switch (_item) do { case "Skin_Sniper1_DZ": { _model = "Sniper1_DZ"; }; case "Skin_Camo1_DZ": { _model = "Camo1_DZ"; }; case "Skin_Rocket_DZ": { _model = "Rocket_DZ"; }; case "Skin_Soldier1_DZ": { _model = "Soldier1_DZ"; }; case "Skin_Survivor2_DZ": { _model = "Survivor2_DZ"; if (_isBandit) then { _model = "Bandit1_DZ"; }; if (_isHero) then { _model = "Survivor3_DZ"; }; }; }; if (_model != _myModel) then { player removeMagazine _item; player addMagazine _itemNew; [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; };