private["_hasFoodMeat","_hasFoodTin","_item","_wait"]; player removeAction s_player_cook; s_player_cook = -1; _qty = {_x == "FoodSteakRaw"} count magazines player; _wait = 5 - _qty; if ("FoodSteakRaw" in magazines player) then { player playActionNow "Medic"; [player,"cook",0,false] call dayz_zombieSpeak; _id = [player,70,true,(getPosATL player)] spawn player_alertZombies; sleep _wait; for "_x" from 1 to _qty do { _hasFoodMeat = "FoodSteakRaw" in magazines player; if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]}; player removeMagazine "FoodSteakRaw"; player addMagazine "FoodSteakCooked"; sleep 1; }; cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"]; }; /* _hasFoodMeat = "FoodSteakRaw" in magazines player; _qty = {_x == "ItemWaterbottleUnfilled"} count magazines player; if (_hasFoodMeat) then { player removeMagazine "FoodSteakRaw"; player playActionNow "Medic"; [player,"eat",0,false] call dayz_zombieSpeak; sleep 6; player addMagazine "FoodSteakCooked"; cutText [localize "str_success_cooked_steak", "PLAIN DOWN"]; }; */