Commit Graph

7 Commits

Author SHA1 Message Date
A Man
fa75563ae1 Make ZSC vars getting only checked if Z_SingleCurrency = true 2021-08-18 17:29:12 +02:00
AirwavesMan
e1d802ae12 Update to the correct banker model 2020-11-15 09:56:48 +01:00
AirwavesMan
22d36a9392 Fix wrong trader skin 2020-09-14 23:54:33 +02:00
worldwidesorrow
3bf14a9456 Update tavi.sqf 2020-07-29 16:01:29 -05:00
A Man
92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
ebaydayz
6a42ef40d3 Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).

The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
bd5921cc2d Add server files for local trader cities
Trader agents are still spawned on the server machine only.
2016-02-29 22:45:06 -05:00